FF16 is one of the few FF games that isn’t open world. Actually one of the most on-rails linear games I’ve ever played. I almost find it mind-numbingly straightforward.
It’s more open than 13, and while you can move about some largish areas at will, the game’s quests push you to certain locations. You don’t do a lot of self exploration, and there aren’t a ton of icons on the map to clear out.
FF16 is one of the few FF games that isn’t open world. Actually one of the most on-rails linear games I’ve ever played. I almost find it mind-numbingly straightforward.
VS something like FF13 though? That game didn’t even need dungeon maps.
It’s more open than 13, and while you can move about some largish areas at will, the game’s quests push you to certain locations. You don’t do a lot of self exploration, and there aren’t a ton of icons on the map to clear out.
It’s a story first game.
Sounds boring.
Different strokes for different folks.
FF15 was big and open (for a while), but to me that was super boring.