Too early to tell, but it could signal the start of a trend where developers and game studios at least entertain the idea of having a look at other engine before going with unity.
Don’t underestimate the sunk cost of Unity. The commitment to Unity it big. Unity is taught in game classes, people are formed and specialized in it, and you might have years of in-house tools which you couldn’t re-use.
I can see hobbyist switching and game studios with games that are easy to port, like arcade-style 2d games. For a lot of studio switching is a real risk of bankruptcy, more so than the extra fees. It will take more than a few days for Unity to fall, or even have an “exodus”.
Blender was around for decades, with big name studios poking around and using it here and there along the way, then it more or less exploded. Hoping to see something similar for Godot.
Honestly, I rather hope the same for most software. FOSS is the way to go. Fuck privately owned, proprietary, spyware bullshit.
Too early to tell, but it could signal the start of a trend where developers and game studios at least entertain the idea of having a look at other engine before going with unity.
Don’t underestimate the sunk cost of Unity. The commitment to Unity it big. Unity is taught in game classes, people are formed and specialized in it, and you might have years of in-house tools which you couldn’t re-use.
I can see hobbyist switching and game studios with games that are easy to port, like arcade-style 2d games. For a lot of studio switching is a real risk of bankruptcy, more so than the extra fees. It will take more than a few days for Unity to fall, or even have an “exodus”.
Blender was around for decades, with big name studios poking around and using it here and there along the way, then it more or less exploded. Hoping to see something similar for Godot.
Honestly, I rather hope the same for most software. FOSS is the way to go. Fuck privately owned, proprietary, spyware bullshit.