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Cake day: August 3rd, 2023

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  • of all the games released on Steam in 2022, only 70 have hit the million dollars threshold. I think it is misleading to bundle all “indies” in one big basket. Those 70 games can afford to pay or negociate. Don’t get me wrong, total dick and amateurish move from Unity, but the amount of people around social media who believe game devs can just hit the threshold by accident and become unprofitable is ridiculous. Current gamedev here and ex Unity employee. It is worth denouncing Unity and fighting for our indies, but understand that this affect the 0.01%, literally. 70 games out of 6000 released games on Steam in 2022. Sure most games are shit and w/e, but you get the point.



  • My buddy works in a bank and they spelled it out loud that the return-to-office was in fact because of real estate, and making sure that the restaurants and business located in the same building had customers. He was admittedly pretty pissed. Makes you realize the futility of it all, all those useless jobs and useless commute. Do society really needs us to work, or are we used as pawns to pay for parking, over-priced coffee and to inflate commercial real estate value. Back to my buddy, he vowed to never ever buy anything in that building again lol.



  • That is sort of the issue when mixing good conscience with capitalism. Either the goods are valued at what we’re willing to pay, or either they’re valued at what we think the profit margin of the business should be, but mixing the two ultimately leads us to fall for PR crap. Business are quick to gather sympathy when the margins are low, and we fall for this PR crap, but then as soon they own a part of the market it turns into raising the price as much as they possibly can.

    That being said, Amazon became what it is because Bezos was hell bent on not rug pulling customers, at least in the early years, so it is possible they would decrease prices eventually to gain market advantage, that’s their whole strategy.






  • Fair enough, this is an atrocious billing system, but I I firmly believe that this is simply a gimmick to get around charging royalties without calling it so. Maybe I am biased, but the people working at Unity are not monsters, and I believe the employee who posted publicly and stated that the people implementing this system made sure that it would be under-reporting installs is speaking the truth. I think there is this misconception that Unity is simply gonna fire an event for every install and charge you directly for each report, but there is no way that this will be this simple. In all likelihood they will use this to keep a list of the popular games, and the actual fee will be based on heuristics like estimated sales and whatever other analytics and ads generated by the game clients. Sure it is a “trust me bro” system, yes it’s bad, yes it could be abused, I think it is fair to call it out and ask for a more transparent system, but deep down I just don’t believe that Unity is evil and did this to abuse the developers.

    In all likelihood THEY will be the one forced to under charge, and really they’re doing this to force you into their ecosystem so it is likely that they will reach out the studios individually before incurring the fees. The whole thing is worded in a way that past a certain level of success, they will charge you royalties unless you play ball with them and serve ads and buy in other services. I would not blame anyone for calling it scummy, but I think it is important to understand their motives, they want to force your hand to use whatever they’re selling. The installation fee is just a smoke screen, they have nothing to gain bankrupting studios by making up numbers. Of course, this is just my own take. I think I have a fairly good understanding of how they operate, but I could be wrong.


  • Elderos@lemmings.worldtoGames@sh.itjust.worksUnity's self-combustion engine
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    10 months ago

    Finally an article that goes beyond the drama and misinformation. It is not just about the new fee, which realistically is nothing compared to what you would owe epic for the same level of success.

    What sucks is the shadiness and the deceptive nature of it all. I am sure the executives felt really clever and thought it would almost fly under the radar After all, they managed to spin this as not-a-royalty after years of boasting that Unity wouldn’t have any.

    The new changes are essentially this :

    You’re forced into going with the pro or enterprise license past a certain revenue (which was sort of a thing already).

    You’re forced into serving Unity ads, or else you get charged a some royalties, which realistically should still be less than what UE charges.

    You’re forced retroactively into it, as they deleted the old TOS behind the scenes.

    They’re definitely not being upfront about their intentions, and due to their complete aversion to mentionning the word royalties, they managed to deceptively make up a lie that sounds worst than the actual truth. Even though this is a move targetted at multi-mullion dollars productions, actual students and hobbyist are now worried about being charged per user downloads, which is not happening.

    It is sad to see, Unity went from being owned and operated by people who truely cared. I worked there for a number of years and most leaders and employees truely believed they were a force of good in this otherwise shitty world. It is crazy how much the company changed in just a number of years/months. It sucks, and whoever ended up in charge robbed both the employees and the users of something great.

    John was a smooth talker, and even as the company was turning corporate and seemingly stepping on old values, he was very good at making sensible arguments and justifying the company transformation. I can’t help but feel deceived now. Ultimately I left the company because I disagreed with so many decisions. Virtually my entire backlog was stuff I disagreed with and I just couldn’t justify waking up in the morning. We’re long past the “Users first” slogan which made Unity so popular with indies.




  • Elderos@lemmings.worldtoTechnology@lemmy.world*Permanently Deleted*
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    10 months ago

    Yes, very much. Unity has an army of highly-paid developers, some of which are behemoths in the industry and built other highly-regarded technology. It could be done, I mean, I don’t think Unity was particularly efficient spending its internal resources, but it is gonna take a while for other open-source engines like Godot to catch up.


  • Too early to tell, but it could signal the start of a trend where developers and game studios at least entertain the idea of having a look at other engine before going with unity.

    Don’t underestimate the sunk cost of Unity. The commitment to Unity it big. Unity is taught in game classes, people are formed and specialized in it, and you might have years of in-house tools which you couldn’t re-use.

    I can see hobbyist switching and game studios with games that are easy to port, like arcade-style 2d games. For a lot of studio switching is a real risk of bankruptcy, more so than the extra fees. It will take more than a few days for Unity to fall, or even have an “exodus”.