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Cake day: July 22nd, 2023

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  • William@lemmy.worldtoSteam@lemmy.mlI'm sorry, what?
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    2 months ago

    Because someone in the gamedev community once posted about using achievements to measure engagement with users, it caught on, and now there are actual achievements mixed in with standard progress, including just launching the game, apparently.





  • To expand upon that, I had something similar to the OP’s setup at one point, and I found things worked a lot better when the files could be moved on the same volume, rather than appearing as separate volumes (because they were mounted separately). I ended up re-engineering my whole setup for that and it’s much faster now.

    As for duplicates… I assume this is so you can continue seeding after the file has been moved? I can’t think of anything that would fit the bill for that off the top of my head. Ideally, I think you’d want QBT to just start serving from the new location instead, though I admit hard links does sound like a solution that could work.

    And after Googling, it seems like it already does hard links for torrents for this exact reason. I think if you just map /media (and drop the 2 maps you have after that) things will work like you want.




  • Even though I live in a fairly large city, I’m not ever really in a situation where I’m likely to pass a lot of other people who also brought the console with Street Pass turned on.

    As such, I used the router hack to fake it. That was awesome, but I mostly enjoyed the free stuff I was getting, since it really had nothing to do with other people. That basically means the game would have been better off with just giving out free stuff randomly instead.

    Of all the games I play with “Street Pass”, none of them really made sense of that feature. It was either required to play the game (which was lame) or it was free stuff for a game that should be perfectly fine without it.

    I definitely wouldn’t call it exciting, but it was novel and somewhat cool… At least as an idea.



  • If you’re only watching on 1 TV, I don’t think there’s any reason to keep them a separate 4k library. And if your server can handle transcoding easily, there’s still not much reason.

    If you have an often-used second (or third, etc) TV with lower resolution and your server doesn’t handle transcoding well, then it’s probably worth keeping them separate.

    I’ve also started to disagree with the guide about file size. I don’t think I can tell the difference, and I’m not trying to preserve media for the future. So long as the video has the features I want, I think just about any file size is fine.




  • I “fled Reddit” because they started making really stupid managerial decisions and screwing over the user base. They changed how they do things, and I no longer agreed to it. The same thing happened to me on Lemmy. I initially joined a server that decided that majority vote was the way to run things, and I left. Then I joined a server that died. I finally found my current one and like it.

    Though in reality, I now frequent both sites and enjoy them for different reasons.

    Gacha games, though… They tell you up front what to expect, and they do that. (Except certain illegal cases that actually got in legal trouble for it.) Yes, they’re predatory and manipulative, and they ruin the lives of some people who have certain tendencies. That really sucks.

    But they’re fun and satisfy an urge that many people have that isn’t getting satisfied otherwise.

    I think spending hundreds of dollars on a game is stupid (I’ve done it, over a couple years on 1 game) and I think spending thousands is insane, even if you have more money than you can ever use. But I can and do play them for free (or close to it) now if they are fun and don’t waste my time.

    I don’t think these positions are hypocritical. I’m not on Lemmy because I’m a zealot. I’m on here because I enjoy it.


  • Like Genshin Impact, Star Rail has a decent base game that does well with its characters and combat. Notice I didn’t say “great”.

    However, after you get through the intro and the first world, they start adding on to the game. There’s a whole bunch of 1-off mini-games that are fun in their own right and have nothing to do with the Gacha.

    The first one is a museum administration mini game where you’re responsible for “hiring” people that have 3 stats, and then balancing those stats to make money for the museum, then using the money to upgrade the museum, run mini-quests to restore the museum, and hire more staff. And expand the museum.

    Each of these little mini-games is a few days of fun, and I think I’ve found 4 so far IIRC in Star Rail. Genshin Impact has had similar things, but tend to not be permanent, and to be less involved than Star Rail’s.

    The gacha is generous enough that you can generally play without paying anything. I don’t think I’ve given any money to Star Rail, though I have paid the monthly $5 to Genshin Impact for a few months now. And I’ll admit, I started thinking about paying it to Star Rail, too. It’s definitely a gacha game, but on the actually-playable side if you’re playing free.

    That said, if gacha games are something that just stick in your craw, it’s unlikely that any game will change that, and I’d argue that you’re better off never finding out.

    In the end, I’d say you’re best just accepting that for what it is, it’s one of the best, and letting it go. There’s no point in being upset that people enjoy a game that you can’t. Let them have their fun, and go have your own instead.



  • I somewhat agree with you, but some innovation is necessary. There are very few games that are still fun after a dozen levels of the same thing, and most of those are either pure puzzle or pure mindless violence.

    When people complain about “just more of the same”, they often are overlooking that there was some innovation in the new levels. If it’s really the same thing over and over, it’d pale pretty quickly for most people. New levels need to do something differently than the past to keep people really engaged.

    There’s a middle ground between massive innovation and stagnancy, and all games that get huge sales numbers are hitting that sweet spot, regardless of what people are screaming about.