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Joined 1 year ago
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Cake day: June 10th, 2023

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  • There’s no such thing. It’s just milking people who are crazy enough to fall into the trap of buying them.
    $30 is not a microtransaction, thats a macrotransaction, thats an entire other video game.

    Free to play doesnt give a game a pass on predatory business tactics, they are free to play for one reason only… to sell you worthless pixels for ridiculous prices. F2P games are designed for that purpose and that purpose only.

    But I agree that any paid game should have zero MTX, cosmetic or not. Industry is killing its creative aspect with all this monetisation shit.













  • Mmm yeah, The Berlin Interpretation is way too specific, things like the graphics/grid etc. If some game fits more than half the factors, perhaps that should be considered ‘like’ enough? But I do understand why people can get anal about some games being categorised as Roguelike when they are infact not very similar at all.

    I think it boils down to genre being misused in general, there’s games with large open spaces called Open World, when they are not really, games that are called MMO when they are not. RPG games that are not actually RPG etc etc etc. Rogue fans just made a bigger deal out of it.


  • It’s fine if a game is categorised more specifically, the problem is people getting upset that something is a Roguelite and not a Roguelike.
    It doesn’t matter, no genre is better than the other, your game isn’t by default worse because it’s a Roguelite and isn’t by default better because it’s a Roguelike, it’s just a genre definition to help people find similar games.

    I get that some might think they are too similar, but in that case we should just keep Roguelike and then define Roguelite games in a different way. At the moment a problem is games that have the ‘run’ gameplay, but nothing else like Rogue and then call themselves Roguelikes, but that’s like having a bonfire checkpoint system in a visual novel and calling it Soulslike.