A great game I haven’t seen mentioned yet is The Talos Principle (1) that also has a really good native port using Croteams Serious Engine.
Keyoxide proof: $argon2id$v=19$m=64,t=512,p=2$/Bxo7QiXHH/MThwxZ1irnA$S8IDyQY5+tRZjnqvqnYcGQ
A great game I haven’t seen mentioned yet is The Talos Principle (1) that also has a really good native port using Croteams Serious Engine.
This is arguably less about us few privileged having to create an account on a shitty platform, just like with ea and ubisoft, but more about people from 175 countries not even being able to buy the game just because Sony doesn’t offer their services there even though it’s a singleplayer game distributed through Steam like many of their past games.
For the rare occasion that I need Windows bare metal, I have a Windows 11 installation on a usb ssd originally installed via the Rufus Windows-To-Go option that I can just plug into the system and boot off it whenever I need it without it touching my uefi menu or partition on my internal drives. This way I can also use it on another machine if that need arises. Windows can even trim the usb drive it’s running on. It pretty much works as if installed internally.
Most shells usually default to a truncated version of the hostname that only uses the hostname up to the first dot. Of course one can change that by setting the PS1
env var and using (in case of bash) \H
instead of \h
.
Personally I deactivated pre-caching quite recently actually as I noticed as well this getting quite excessive for certain games. So I now wait until this is a thing: https://github.com/ValveSoftware/steam-for-linux/issues/6486 Seemingly the issue seems to be with games that have a big workshop like A Hat in Time or just huge games like No Man’s Sky. I got 10GB and 5GB shader cache updates daily for these games respectively before I turned it off.
Talos Principle 1 + Gehenna (Had it for years in my library collecting dust), finished it to 100% and am currently playing Talos Principle 2. These games are absolute gems and not even expensive for what you get, too. The people at Croteam are genuine masters of their craft.
Outer Wilds and its DLC is my absolute favorite game of all time and the best I might have ever played. Full stop. There is just so much to it that one doesn’t expect from the surface. It was an experience I still think back to every now and then.
Currently playing Cruelty Squad and enjoying it quite, too.
Honestly the reason I’ve put yay/paru’s build directory into ram/tmpfs long ago. It’s almost never worth it keeping all those packages checked out. You also do your ssd a favour by not hammering it with compile workloads.
du -sh ~/.cache/* | sort -h
Basically servers and Pis.
If you wanted to host your own site and services, a Linux vps was (and still is) the only choice. Back then it was Debian, nowadays I use Arch on everything. Same with Raspberry Pis when the first one became available in 2012. With university I started using Arch on my laptop and later when Proton and Wayland became good, I moved to it on the Desktop as well.
Sadly with The Talos Principle 2 they moved their entire studio to the Unreal Engine 5 and retired their own engine in the process. Apparently they lost a few engineers working on the engine and also couldn’t have kept up with modern engines without some serious investment (no pun intended). On one hand it’s probably for the better as we got a really pretty game where they could focus more on the game instead of bringing the engine up to speed but it’s also sad to see the entire industry converge around engines like Unreal.