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Joined 1 year ago
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Cake day: June 9th, 2023

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  • For anyone on iOS, you can do most of this there too. On older iPhones you need a lightning to USB-A adapter you can get on AliExpress for like $3, but on USB-C iPhones it works directly.

    The Files app has become like a full file manager, with local storage, unzipping, archiving, SMB connections, as well as most cloud storage services connect to it. Download Keka from the App Store and you can even unpack 7z, ISOs, everything you can do on a desktop.





  • That’s true I suppose, but there pretty much isn’t anything I’m like “damn I wish that was on iOS but Apple’s rules won’t allow it” anymore.

    I can think of a few examples that I have on my Android phone. TouchHLE, Mario 64 decompiled and Yuzu come to mind. But those are just fun to play with and not exactly things I care deeply about.

    Just to be clear, this didn’t used to be the case. I used to jailbreak & sideload for years. But I just… don’t need to anymore. It’s all there. I figured it was worth asking if there was something I didn’t know I was missing.

    Not only that, there is an upside too. The fact that IPAs can’t be easily installed on iOS drastically reduces piracy, and companies are more apt to release non-ad-supported, premium titles on the platform.

    I have RE Village, RE4 and Death Stranding on my phone right now. I don’t see those coming to Android any time soon. So I would say it’s a double-edged sword.




  • What IPAs do you want to install? This is a real question, I know there are a handful of apps that you need to install from outside the App Store but over the years as restrictions have loosened that has dropped to almost nothing for me.

    I used to install nzbUnity which has been fully replaced by LunaSea at this point, and with the rule change allowing emulators they really took a ton of wind out of the sails of the 3rd party App Store push.


  • Apple Intelligence. The image generation and bullshit text generator aspects I’m over (although Genmoji looks cute), but the ability to process complex natural language requests using an on-device LLM so I can perform tasks via voice without laborious specificity?

    I’m in. If they nail this it will be the biggest leap forward in human-computer interaction since the GUI.

    The other features I already like in DB1 aren’t on this feature slide either:

    • The new Calendar app with a proper multi-day view is great and has already replaced the “list” view I’ve used since 2009. I like “list” but it makes every day look busy visually, and makes it difficult to see gaps in your day.
    • New Calculator app finally has most features people would like. Multi line, easy editing of mistakes, a history, etc. They only talked about the handwritten stuff for iPad in the keynote but the whole thing is vastly improved across all iOS platforms.
    • This one is on the slide but the new Photos app is great, although some don’t like it I found most features in Photos were buried and people never used the tabs in the app, just scrolling down to see everything actually works quite well. Most users seem to think that the first tab is the only one you need to use and everything else is just settings and whatnot so it’s best to just adapt to that at this point.


  • I don’t know about LastPass but 1Password has the same deal and they aren’t tied to eachother, it’s not an account you create under their tenant it’s just a link you can generate that makes the 1Password for Families plan free on your account as long as your employer is paying for the corporate one.




  • The bar and Tinder are not the exclusive domain of hookups. I met my partner of 5 years on bumble, my friend met his wife on Tinder.

    I think the advice others are giving is true to some extent, work on yourself and good things will come, but for most people you also have to go the extra mile and put yourself out there.

    Put yourself on the apps. Go to clubs, leagues, meetups, socials, events, parties etc. In general, say yes instead of no and talk to people instead of not. If something starts to develop you can give out those vibes that you’re looking for something more serious, and people will self-select.



  • I hate them. The stores clearly weren’t designed with them in mind, and all it does is make getting from point A to point B 10x harder if those points aren’t exactly where they expect you to go. Need to get to customer service or grab a paper after you’ve entered the store already? Good luck, now you have to go ALLLL the way around the store, fully exit, and then you can get there. Before it was a 2 second walk, now it’s 5 minutes.


  • I don’t think that’s a fair interpretation, I think Microsoft absolutely intended what they said here, that Windows 10 was the last version of Windows. Hence the shift in development strategy. Annual breaking updates rather than new full releases, the new month-year versioning cycle, free for anyone with a valid Windows 7, 8 or 8.1 license.

    I think the goal was to eventually drop the “10” and for it to just be Windows as a service, where major versions don’t really matter and the UX slowly evolves over time rather than in one big change.

    Then, something happened. Obviously this is purely speculative, but I suspect either the executive championing this strategy left, or they saw it cutting into their profits more than they anticipated, or enterprises complained about frequent breaking updates, who knows. Then Windows 11 appeared out of nowhere. The signalling from MS for enterprise was clear. Stop monolithic imaging and site-wide rollouts, instead test applications with a pilot group and then push the annual releases wide if no issues are found.

    I definitely think something changed. While you’re right that this is the only quote supporting it directly, when asked in follow-ups Microsoft went out of its way to NOT deny the statement or confirm it. If the plan was the status quo, they would have just said “we have not changed our release model at this time” but they didn’t. They knew full well that based on how widely reported that quote was, people would infer that it was the strategy. If they felt so strongly that it was just a simple misspeaking, they would have said so.




  • Oh yeah I know, I didn’t mean to imply otherwise. More clearly:

    1. Apple Card is slow to expand because of the requirement to have a bank partner in the region you want to expand to, and Goldman pulling out of the Apple Card partnership has probably delayed the expansion plans because stabilizing the US operations are probably the priority.

    2. Apple Pay didn’t expand for years because they were stabilizing relationships in the US and convincing partner networks to give them their cut, which eventually they did.

    3. I suspect once operations are stable, they will start to expand Apple Card and Apple Pay Cash.

    Expanding Apple Pay Cash is way easier though, because it’s stored value. That’s business that everyone wants to be in. They’re just holding your cash and earning interest on it. Apple Card is more complicated because there is debt and risk.

    The incentive to expand to Canada specifically is low as well because “cash apps” like CashApp, Venmo, etc have no presence here because we have a robust, fast and free Interac e-transfer system which is so embedded, people paying $1 to send money isn’t much of a market.

    I still think we’ll see it eventually, but yeah I’m not holding my breath.