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If you’re serious about getting help from the community, open source the game and/or provide concrete questions on what code you want to improve.
Hello there!
I’m also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org .
He/They
If you’re serious about getting help from the community, open source the game and/or provide concrete questions on what code you want to improve.
Technically that would mean that one copy of the file is no longer updated when the other is.
You should consider using ln bkp.tar.gz bkp2.tar.gz
instead.
I have never wanted to play a game so hard in my life. It seems to have the atmosphere of Inscryption, the gameplay of Papers Please and a lot of buttons and knobs to mess around with.
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How much log information is being printed to the console? If it’s logging something every frame then that could be using a ton of resources.
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I have a Windows dual boot for the (nowadays rather rare) cases where a game won’t run in Linux.
Interestingly, I spent a while trying to get League of Legends working with their new rootkit requirements… But my Windows-using friends weren’t comfortable playing the game any more.
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I’m cool with Obsidian because everything is just a bunch of Markdown files. If they go off into the deep end then I can just switch to VScodium or some random text editor.
Vendor lockin is the real problem with proprietary software.
One small thing but I’m surprised nobody points it out - the charging port location. I like using my switch/steam deck in bed or otherwise laying down, and the fact that the charging lead is at the bottom of the console rather than the top sucks. It just gets in the way and stops you resting the console on you. Whereas the Steam Deck just has it on top where you can just plug it in while playing.
I know the technical reasons behind it because of the dock and all that, but it’s annoying.
In general, I think the steam deck is better than the switch in almost every way - The switch is just an expensive ticket for the right to play Nintendo games nowadays.
Used them to debug a problem. Forgot to remove them. Wondered why I ran out of disk space a few weeks later.
Programs running graphically (Firefox, your file browser, etc.) need a way to tell the system “draw these pixels here”. That’s what the display server does; it takes all these applications, works out where their windows are and manages that pixel data.
XOrg has historically been the display server in common use, but it’s very old and very cobbled together. It generally struggles with “modern” things that must people expect today. Multimonitor setups, vsync, hdr and all that. They work, but support is hacked together and brittle.
Wayland is a replacement for XOrg that was designed from scratch to fix a lot of these issues. But it’s been an uphill battle because XOrg is the final boss of legacy codebases.
tl;dr They’re both software that manages drawing pixels from applications to the display.
https://www.youtube.com/watch?v=_R0hbe8HZj0 If you’re a video watchy person, I found this to be a really good overview on fighting game fundamentals.
Realistically, what are you expecting? If Valve suddenly decided tomorrow to release all of their source code on Github, all you’d get is a big blob of source code that is purpose built for Valve themselves and not really modular. They’d have so much technical debt and auditing requirements that it’d probably be easier to start from scratch, which I don’t think it’s reasonable to expect them to do.
And honestly, nothing closed source that Steam does is really novel enough to warrant being open source. The value of Steam comes from its ecosystem and playerbase, as well as the backing of Valve themselves. That’s not something that an open source Steam server or client would allow people to compete with.
I would like them to release an open source command line tool for downloading, launching and DRM-validating-ing games though. That seems reasonable for people who don’t want to run the full client and want something like Heroic or Lutris to be able to hook into.
We’d all like Steam to be open source, but that’s not going to happen for a number of reasons. So I guess you could say that a core part of the OS is proprietary, if you wanted.
We like Valve because they are actually contributing to open source projects, unlike Microsoft who say they love open source but don’t do anything to support it.
Also, the Steam Deck is really nice, and less locked down than “Windows” hardware.
Really? To me they look like the ones on the 3DS. It made sense there considering the lid, but not here.
Scam aside, that thing does not look comfortable to hold and use. Especially those triggers.
I used to think this way, then it was pointed out to me that, without timezones, we’d be in a situation where Saturday starts mid-workday in some places.