I still buy music on iTunes. I prefer having my collection available on CD, but if I only want a single track or two, I just go to iTunes and buy the songs. This year, I think I bought 4 songs. It isn’t ton, but it is still in my mind.
I still buy music on iTunes. I prefer having my collection available on CD, but if I only want a single track or two, I just go to iTunes and buy the songs. This year, I think I bought 4 songs. It isn’t ton, but it is still in my mind.
I feel like your comment is the most reasonable explanation. The charity sounds like it isn’t actively being run. It is probably a misunderstanding. I can see the charity paying for a group to run the charity, but because their income is very small, they want the charity ran frugally, and are paying the minimum required for management. The management is running the account, making sure taxes are filed, etc, but Jirard thought they were dispersing the funds too. They don’t talk much, other than a quick review at tax season, and the issue is never addressed, because both sides don’t interact enough to see the difference.
This video really frustrated me, because Jobst is claiming things “Fraud” when the evidence he provided looks nothing like that. It isn’t great PR, but nothing so far looks remotely illegal, or even unethical. The internet just loves ragging on a “bad guy,” and are eager to get mad at the bad guy of the day.
How do you have a line of a few hundred people, and have it not wrap around the store? That sounds like the real crazy part.
I know it isn’t the most accurate, but New Super Mario Bros U on Wii U had 5.6 Million units in lifetime sales. Mario Wonder is at 4.3M two weeks in. I think Wonder is going to match NSMBU around Thanksgiving day.
Just crazy to think about the shift in the decade between these two releases.
I think the distinction is that starting with the Switch, handheld gaming has been a different experience. Sure, you could play Super Mario World on you Game Boy Advance on the go, but that was a decade after the game had been released. Now, you get the modern Mario game on your handheld, and it is the exact same game and the exact same time as the console release. It is a large shift in gaming.
Now, I would argue that this is a step back, as the experience that works best on a a handheld isn’t the best for a home console/PC. That isn’t the point of this article though. The point is that short of some performance loss, the on the go experience is nearly identical to the at home experience.
Correct me if I am wrong with current teaching methods, but I feel like the way you outlined things is how school is taught. Calculators were “banned” until about 6th grade, because we were learning the rules of math. Sure, we could give calculators to 3rd graders, but they will learn that 2 + 2 = 4 because the calculator said so, and not because they worked it out. Calculators were allowed once you get into geometry and algebra, where the actual calculation is merely a mechanism for the logical thinking you are learning. Finding the answer to 5/7 is so trivially important to finding that that value for X is what makes Y = 0.
I am not close to the education sector, but I imagine LLM are going to be used similarly, we just don’t have the best way laid out yet. I can totally see a scenario, where in 2030, students have to write and edit their own papers until they reach grade 6 or so. Then, rather than writing a paper which tests all your language arts skills, you will proof-read 3 different papers written by LMM, with a hyper focus on one skill set. One week, it may be active vs passive voice, or using gerunds correctly. Just like with math and the calculator, you will move beyond learning the mechanics of reading and writing, and focus on composing thoughts in a clear manner. This doesn’t seem like a reach, we just don’t have curriculum ready to take advantage of it yet.
Plastic will get scratched, but won’t shatter. I honestly think a plastic screen with a glass protector is the ideal option.
Ok, I’ll bite. Let’s assume Youtube follows your advice, and stops showing ads on YouTube. Data collection is the only source of revenue. How does YouTube make money on that data? Be specific please. Who is buying the data, and what is the buyer going to do the data besides show you a targeted ad?
If you consider the last one as New Super Mario Bros U, then sure, we are over a decade. However, Mario Maker, and especially Mario Maker 2, are so wonderful and repayable, that I feel no need for a new 2D Mario game. I get that a game like Wonder is going to have “curated” levels, and things can work more cleanly, but the volume of quality levels in the Mario Maker series is enormous. Anyway, I just find it odd to see your comment, which seems to ignore these titles.
It takes ads to bandwidth and server costs for Spotify. The ads on Spotify are worth less than before, because the ads have less reach. That means Spotify will have to play more ads to cover cost, and because the revenue per ad will go down. Maybe your little action has an insignificant effect, but if millions did what you did, it would have a drastic result.
Never mind that doing this will give your favorite artist a few more pennies at the cost of a different artist that didn’t get his numbers inflated. You aren’t doing some great good to save the planet.
What a waste or resources. It is doing stuff like this that forces the companies to put restrictions on the users. Please stop playing music you are not listening to, for everyone’s sake.
What do you mean by instruction set? As far as I remember, Analogue physically looks at the chips under microscopes and recreates that physical design via FPGA (This is because the patents have expired, which is different from copywrite). You could be talking about bios (which I know of the Pocket, for example, they used their own, which included skipping the “Gameboy” animation when you first power on.), Analogue can just write their own BIOS that gets around it. (BIOS would be software, and thus classified under copywrite, instead of patent.)
Analogue is doing everything safe though. The products are marketed and intended for you to play your physical cartridges on new hardware. Nintendo isn’t even going after emulators, which despite the hoops we try to jump through, are really primarily used for piracy. That is because the emulation developers are avoiding any copywritten work. Even then, the only ROM sites that Nintendo has really gone after are the ones selling the games.
Short of a new law or precedent being set, Analogue is in the clear here.
This device is FPGA, and not emulation. The chip recreates itself to act exactly as the N64’s chips would run. The benefits are that you get less input lag, more accurate gameplay, and you can use your original cartridges/controllers in a plug and play set up.
This doesn’t replace emulation, but if you are serious about playing older console games, Analogue’s FPGA products are a great premium solution.
I first, I thought this was consolidating the line to a single SKU, and letting you add the drive yourself for a small premium. Instead, this looks like this is a new model with a reworking interior to save a bit on cost, and heat/power.
The one good thing, is that now every PS5 is a “Physical Edition.” It is also way more likely in the decades to come you can get a 3rd party drive, and hack it to work. Without the size or soldiering being an issue, it is more likely we can see 3rd party replacements.
To be fair, the Switch has Super Mario Maker 2, which is the definitive 2D Mario platformer. The only real advantage that Wonder has is that the game isn’t limited by the items in the game, and the trust that the levels are curated to be good. Otherwise Mario Maker is a superior product. It honestly feels weird to see Wonder being released at all.
I don’t know how to feel. The game seems like a Paper Mario Game, but you do a transformation and play a minigame instead of battles. Unless the minigames get way more complex, I don’t really see the appeal.
To be fair, maybe the appeal is just getting to see Peach in new outfits. I love that detective and chef outfit.
I am surprised this is coming out so close to TTYD, but more surprised they announced TTYD this far out. I might have considered grabbing RPG, but now I’m just going to wait for TTYD.
I think that is highly wishful thinking. I’m sure Nintendo has been going through the whole back catalog to find ways to make a battle royale of a game. Once someone saw the risk/reward that F-zero had with boosting depleting your life energy, it becomes a big an instant click. Plus, the racing environment allows all 99 players to interact in a way that none of the other games allowed (the other games were merely sending garbage to the other player.). F-Zero 99 is a good concept for the developers of the 99 games to try and apply. It wasn’t designed as a test to see if the community actually cared about the franchise.
Miyamoto has said that the reason we haven’t seen F-Zero again is that the developers haven’t found a way to differentiate the series in a way that will attract players. Although I feel like any of us could come up with a way (HD, Online play, randomized equipment drops,), Nintendo is convinced that these are not strong enough to justify the development cost.
Historically, Nintendo has announced things with that kind of lead time, but as of late, Nintendo has kept announcements much closer to the launch date. The Switch from announcement to launch ( Oct 20-March 3) is 134 days. Today, January 11th, we are 137 days away from Memorial Day (May 27), which is the unofficial start to Summer. The real start, June 21st, is a month after that.
My point is, things are way more open. Nintendo can announce and release the thing very quickly if they want to, and I find that much more likely than the drawn out reveals over 18 months that the Wii and Wii U got.