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What about climate change? Murder rates going down is nice, but murders impact individuals. Climate change impacts civilizations.
What about climate change? Murder rates going down is nice, but murders impact individuals. Climate change impacts civilizations.
What about our inaction on climate change? We’ve made very small advances and it threatens the fundamental existence of organized human society within a single human lifespan of right now. Everything else is rather insignificant by comparison. Rearranging the deck chairs on the titanic
I hover briefly in the air, next to my bed, and hold up a sign that says “uh oh” before I fall a couple feet to the ground onto carpet. I might hit my head on the nightstand, but I feel like I got off easy compared to most other people.
If I had to guess the answer would be time and land usage. A single humidity and temperature controlled facility could likely produce huge amounts of densely packed mycelial wood substitute compared to a huge forestry area that takes many years.
Why didn’t they call it “Terraforming Mores”??
You’re wise and I should follow your lead. Will I, though… sigh
I’m not sure the article convinces me this’ll be more than a reskin of stellaris, which is my most played game of all time, but given that this is my favourite IP of all time…? Can’t say I won’t buy it on launch day.
I think it’s more like
Healthy, Fast, Cheap, Delicious
Pick 2
I agree that level scaled enemies are immersion breaking. I also LIKE being able to return to the starter area and feel like a demigod sometimes for a sense of progress. It would be nice if some areas had plausible reasons to level scale. Perhaps an organization rivalling the PC which is well organized and funded, that is forced to equip it’s troops with ever increasing gear to counter your ballooning power. Something like that would allow for scaling in some places and not others.
When you’re right, you’re right.