Yeah, I guess “black tea” is a bit of a misnomer. It’s probably just simpler to share the terminology with coffee though
Yeah, I guess “black tea” is a bit of a misnomer. It’s probably just simpler to share the terminology with coffee though
Coffee is just too bitter for me unless I overload it with way more cream and sugar than is healthy. At that point all the caffeine and sugar makes me way too jittery. On the other hand, I enjoy drinking tea black, so tea it is.
It’s honestly incredible that Bing even still exists, much less is still being actively being pushed by M$
Good to see they’re branching out with their business model. Can’t just commit to a single strategy these days. Sometimes it helps to rebase your priorities to avoid creating new issues.
Ok, bad jokes aside, how did it taste?
The rap group Run-DMC
Supreme Battalion of Ultra Brave Battle Youth - S.B.U.B.B.Y.
Phasma seemed pretty badass too, at least until the subsequent movies did absolutely nothing interesting with her. She’s basically the sequels’ equivalent of Darth Maul in that regard.
I thought the characters definitely had potential, but it felt like it tried to copy ANH almost shot-for-shot. It seemed like every plot beat had an ANH equivalent.
As far as the ethics of it, whatever, there are games where you can do worse. I just think it’s annoying that the devs went this far out of their way to cynically controversy-bait up attention for themselves. There was no need for this - it adds nothing to the gameplay beyond shock value.
If you go with “Jesus Fried Kennedy,” you’ve got yourself a new conspiracy theory.
We don’t currently foresee any changes to our funding model, as Homecoming is not required to pay any up-front or recurring license fees. We continue to be overwhelmed by the generosity of the community when it comes to keeping the server online.
It doesn’t seem like Homecoming is having to pay anything for the license, at least. It’s not like NCSoft is able to make any money from CoH anymore, so they may just be taking an opportunity to build some community goodwill for little opportunity cost. If they demanded any revenue for the license, it’d cause community backlash, and a donation-funded fan server of a long-dead MMO almost certainly wouldn’t be able to afford any meaningful licensing costs, anyway.
Unless it’s Madden, in which case the exclusive license to use the NFL’s trademarks means there’s no competition, so they can just release a $60 roster update every year and still make bank from the people with gambling addictions to Ultimate Team.
Same here, I was a teenager when I originally played it and didn’t stick with it for too long, but I remember the character creation was really versatile and flavorful.
I think there’s a right way and a wrong way to do a remake/remaster. If a game doesn’t run well on modern hardware and/or its online features are long gone, a remake can be justified. But to be a truly great remaster, it should also improve upon the original without messing with what made it great.
For example, the Age of Empires remasters were phenomenal, and the AoE2 remaster in particular basically revived the entire series. Not only did it add a fresh coat of paint visually, proper HD/widescreen support, stability updates, and such, there’s been a pretty solid stream of new content and extended support. And it wasn’t even sold as a full-price title to begin with.
But remakes of games that still run fine on modern hardware, don’t really add much of anything new, and are priced at or near full-price? Yeah, cheap cash grab. There’s no reason to remake a game less than 10 years old.
The problem with the Steam Awards is that they try to get as many people to vote as possible, even if people haven’t actually played the games in question.
People will see a bunch of games they haven’t played, be like “oh hey I at least know the name of that one” and vote for it even though they have no idea if the others are more deserving or not.
SR4 is where the series jumped the shark for me. Turning up all the wacky random insanity worked great for SR3 and helped it find a niche to differentiate itself from other GTA-likes, but trying the exact same thing again made it go from parody to farce. It was very obviously trying so hard to top SR3’s absurdity, but it just went so insanely overboard with it that I got desensitized to it, and it all came across as just plain stupid.
And on top of that, they give you superhero powers that basically make using cars obsolete… in a GTA-like. The vehicle customization was one of the best systems of SR3, but they actively disincentivized using vehicles altogether in 4.
“People die when they are killed.”
…Who said anything about roguelikes? (Wait, did prev commenter edit?)
Fair enough