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Joined 1 year ago
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Cake day: August 16th, 2023

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  • If your connection is stable, the latency will more or less be the same, but TCP will consume more bandwidth because of acknowledgement packets, making it harder to keep your connection stable.

    On an unstable connection, TCP latency will skyrocket as it resends packets, while UDP will just drop those packets unless the game engine has its own way of resending them. Most engines have that, but they only do it for data that is marked as “important”. For example using an item is important, but the position of your character probably isn’t, because it’ll be updated on the next tick anyway.





  • Postgres normalizes table and field names to lowercase, unless you put them in quotes. It’s also case sensitive.

    That means if you use quotes and capital letters when creating the table, then it’s impossible to refer to that table without using quotes.

    It also means if you rename the table later to be all lowercase, then all your existing code will break.

    Still a much better database than MySQL though.








  • enemies scale? to whag degree?

    Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It’s also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them.

    You still gradually get more powerful as you get more perks. It’s just not as simple as out levelling the enemies anymore.

    also heres what one mjnute of modded rebalanced combat looks like

    TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots.