Ar Tonelico. I was very into world building in high school. And this game hits the closest to my imagination at that time. I just can’t forget that feeling years after. Regardless of the weird visual novel-y parts of it
Ar Tonelico. I was very into world building in high school. And this game hits the closest to my imagination at that time. I just can’t forget that feeling years after. Regardless of the weird visual novel-y parts of it
There is trunk based way. Although I have not used it heavily at work. https://trunkbaseddevelopment.com/
My team is very small (3 people). We mostly trust each other on just merging away without PR reviews. Although we ask for reviews when in doubt during development, not when ready to merge. Mostly for asking ideas on where to put stuff.
On my previous work, we were like a 15+ dev team, doing mandatory PR reviews before merging and doing the shotgun request (ping @review_channel and pray). I hated it.
I moved to another country after graduating college and been staying for more than 5 years. I made 2 good friends, after all this time. 1 of them got married and having kids, we lost touch quickly after. And the other one is still going on only for one activity, hiking, which we only meet up a few times a year. I learned that I gotta put the energy to invite them sometimes.
Using Brave browser. Saving the page to home screen. I mostly lurk so I’m content with it now.
Fatal Frame II: Crimson Butterfly
The old Japanese village scene with the super dark graveyard area. Somehow the image still stuck hard in my head.