ferristriangle [he/him]

For legal reasons this is a parody account

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Joined 4 years ago
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Cake day: August 23rd, 2020

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  • No one is attacking your “factual and informative” comment.

    No one is disputing the difficulties you’ve highlighted. What is being disputed is your assertion that those difficulties are relevant to your assertion that China won’t be able to achieve this.

    And the subject of the conversation is a technology that humans have already developed and is in use. So what is it about China/the PRC that would cause you to assert they are incapable of building/employing this technology?

    Your argument is that “Hard science doesn’t care about politics,” so I assume you don’t want to imply that you’re critiquing the capabilities of China’s political system. So what’s left? Is it racism? The removed can’t achieve what other humans have already proven is possible because the removed is subhuman?

    You are making a political statement whether you intend to or not, you don’t just get to whine about how you were only talking about the science and why is everyone being so mean when you only started a discussion about the science to reinforce (or deflect from) your original assertion.



  • Back in the early xbox days when open world destructible environments were still novel, there were quite a few games where just running around and breaking shit was a core part of the gameplay. I’m thinking of games like “Incredible Hulk: Ultimate Destruction.” After a while, destructible environments just became just became a bullet point on a lot of games, usually scaled back and refined so that you still had areas with sensible level design after things were broken. But I can’t recall any games where destruction was a core part of the experience being made in a long time.

    So I’d love to see a game like Ultimate Destruction made to modern standards with modern physics and such. I know Red Faction: Guerilla is known for having destructible environments with very complex physics that required you to think about how a building was constructed and which supports were load bearing if you wanted to topple a building over, and that is certainly the kind of attention to detail I’d want, but it still doesn’t scratch the same itch. The environment is certainly very destructible, but your tools for destroying the environment are much more limited and the game play is much more focused on the combat with the destructible environment offering an option for how you can approach combat.

    “Break things apart sandboxes” probably aren’t made anymore because it’s not actually that engaging, and I only liked it because I was a dumb kid, but I would love to see a break the world with outrageous power style of game made to modern standards.