Always use /dev/disk/* (I use by-id) for RAID, as those links will stay constant even if a disk is renamed (for example, from sdb to sdd).
redditor since 2008, hoping kbin/the Fediverse can entirely replace it.
Always use /dev/disk/* (I use by-id) for RAID, as those links will stay constant even if a disk is renamed (for example, from sdb to sdd).
Same here. I switched to DDG last year, but had to go back within two weeks; it was just too annoying.
Google search results have indeed gotten pretty bad, but I’ve yet to see anyone surpass them.
How I felt 10 minutes ago when I fixed a bug just after zipping it for release.
Mostly for finding information that for whatever reason can be difficult to find using search engines. For example, I’ve used ChatGPT to ask spoiler-free questions about plot points in books I’m reading, which has worked rather well. It hasn’t spoiled me yet, but rather tells me that giving more information would be a spoiler.
Last time I tried to look something up on Google, carefully, I got a massive spoiler for the end of the entire book series.
I also use it for code-related questions at times, but very rarely, and mostly when using a language I’m not used to. Such as when I wrote an expect script for the first (and perhaps only) time recently.
Do you think giving the aggressor what they wanted is a good way to promote future peace?
At the International Roguelike Development Conference 2008 held in Berlin, Germany, players and developers established a definition for roguelikes known as the “Berlin Interpretation”.
These guys have extremely strict definitions, which mean that most “rougelike” games are in fact roguelites, if you care about what they think.
There are nine “high value” factors that are more or less a requirement:
Random Environment Generation
Permadeath
Turn-Based
Grid-Based
Non-Modal
Complexity
Resource Management
‘Hack-n-Slash’
Exploration and Discovery
Plus six “low value” factors that are less important:
Single Player Character
Monsters are Similar to Players
Tactical Challenge
ASCII Display
Dungeons
Numbers
There is, as you might expect, a fair bit of controversy about that though.
Read that again, nobody called vegans unhealthy.
I can’t stand Musk, but SpaceX is going really well, so I’m not sure what that’s supposed to mean… If you’re referring to Starship, they didn’t expect it to work 100% on the first few tries (unlike some media, who report on it as if they failed).
What does that have to do with this article? I see no allegation that he was killed/hurt by anybody at all?
It also seems his death is not at all confirmed FWIW.
Helpful yes, but far from enough. It only helps in some scenarios (like accidental deletes, malware), but not in many others (filesystem corruption, multiple disks dying at once due to e.g. lightning, a bad PSU or a fire).
Offsite backup is a must for data you want to keep.
What does this have to do with systemd? Aren’t they safer in this situation because they aren’t using the beta xz release?
My systems running Debian stable with systemd also aren’t affected…
It’s always possible to re-encode video; it’s usually called transcoding. However, you lose a bit of quality every time you encode, so you might not gain much in the end. You can offset a bit of the quality loss by encoding at a higher bitrate/quality factor/etc than you otherwise would, but that of course takes up extra space.
LCD for extra brightness? I don’t think you’ve been keeping up as mobile OLEDs are usually brighter than mobile LCDs. Not that there are many LCDs left.
The Nokia XR21 is one LCD phone released in 2023:
IPS LCD, 120Hz, 450 nits (typ), 550 nits (HBM)
Another phone with brightness listen on gsmarena is the Oukitel WP30 Pro:
IPS LCD, 120Hz, 430 nits
Take a few popular OLED phones for comparison…
Galaxy S24: Dynamic LTPO AMOLED 2X, 120Hz, HDR10+, 2600 nits (peak)
iPhone 15: Super Retina XDR OLED, HDR10, Dolby Vision, 1000 nits (HBM), 2000 nits (peak)
Or for consoles, Steam Deck LCD is about 400 nits, while the OLED is up to about 600, or 1000 in HDR.
I’m all for open source services, but realistically, what potential issues are there with using GitHub?
Every contributor has a copy of the Git repo, so isn’t the worst case basically losing access to issues and similar data? And even that is very unlikely.
This again? It’s utter bullcrap I’m afraid.
No, it’s not. I have never brushed my teeth too hard and have always used very soft toothbrushes, but I used to brush for 6-7 minutes, and my gums have suffered for it. Way too much of my teeth are now exposed, which is both ugly and causes sensitivity.
In the long run, if one keeps this up, teeth will start falling out.
Don’t overbrush.
What’s your source that he is a felon? Can’t find anything about that at all.
Ads work way better than you think. Perhaps the most important thing they do is to make you aware the brand exists, and to keep it in mind when you’re looking for a service/product. You’re way more likely to buy something you’ve heard of, even if it’s from ads.
This is less of an issue in multiplayer games, as they rarely have very narrow FOVs by default. The worst offenders are often console ports and slower first-person games.
FWIW while it’s a competitive advantage with high FOV, if there is a slider, it’s still fair since everybody can use a higher FOV if they want to.
It’s not all advantage though, aiming gets harder (aside from the distortions).
I don’t see why it matters at all in single-player. So what if it makes the game easier? Who cares?
The fact that I don’t have to stop due to almost vomiting also makes it easier in a way, but I really don’t mind.
The fact that the optimal FOV differs on a per-player basis is of course exactly why I want a FOV slider everywhere. I usually prefer about 105 degrees horizontal (in 16:9), while some modern games default in the range 75-85.
Yeah, I see a ton of this under random.
Here’s my front page at this very moment: https://i.imgur.com/4IsJ68f.png