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Cake day: July 8th, 2023

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  • The Sims 2 Castaway is basically the proto survival crafting game. It’s kinda cool to see the classic Sim stats get used in such a different way. I sometimes wish EA would return to those days of selling spinoff Sim games like Castaway and the Urbz, rather than just dumping every single new idea they get into one game as DLC.


  • There certainly was a “golden age of gaming,” where the cost for a studio to exist and make a game was pretty low and they were more willing to experiment. The thing people forget is that there was so, so, so much trash and shovelware made during that era as well. We remember the incredible game that innovated and drove the medium forward, and we forget the movie tie-ins and genre knockoffs.

    These days, AAA has forgotten how to innovate, and nearly all of it is being driven by indie titles. This is because, once again, the cost to develop is now so low that literally anyone can do it. The amount of trash and shovelware we’re getting is almost ludicrous though, so it’s a lot harder to find the great titles that are overlooked, but extremely high quality has a remarkable way of cutting through the noise.


  • Look I love Dark Souls; it is an incredibly flawed game, and Demon’s Souls is even moreso. Dark Souls was so far ahead of it’s time that it still needed time to bake in the oven. Then with how claustrophobic DS2 and DS3’s worlds were by comparison, I don’t think FromSoft really surpassed Skyrim until Elden Ring.

    Both games are some of the greatest of all time though, so a lot of it will just come to preference. I think a lotta Dark Souls players have been spoiled by the remaster though, the original release struggled hard under the weight of Miyazaki’s ambition.


  • People in the future will realize that Skyrim was made in a perfect sweet spot at Bethesda. It was made recently enough that the controls make sense and it feels good to play, but Skyrim was still so, so ahead of it’s time when it came to an open world RPG. Back then, Bethesda’s writers really had a knack for making incredibly interesting settings, and just seeing an entire digital world so wonderfully realized was considered ground-breaking.

    A decade later, and the same model has become stale. The gameplay is still there, but the soul is not. Idk if most of those old writers have just left Bethesda or retired after so many years in the industry, but the magic has left the studio. I’m not even really looking forward to ES6 as much as I am the upcoming Avowed from Obsidian, because their games still have plenty of soul.






  • It’s not false, but it is exactly the same kinda bullshit that tobacco always uses. Science fundamentally cannot establish a causal relationship between social media usage and depression, because the experiment to do so would be unethical. You can’t knowingly force people to use social media in the hope that they gain depression, but academically speaking that is the only way to prove a causal relationship.

    Yes, we have lots and lots of evidence indicating a strong correlation between the two, certainly enough to legislate and certainly enough to casually discuss it as a given, but the bar for something to be considered proven in science is a much higher bar. Slimy ratfuckers like the Zucker love abusing that higher bar.



  • It’s kinda insane how much people dismiss “System Shock.” It’s a serious bedrock of a title, so much of what we take as a given of games was really pioneered by LookingGlass. I think a big chunk of that was due to the gameplay not really holding up to modern times, but hopefully now that Nightdive’s remaster is out, more people can experience it and realize just how much of the game holds up.

    Probably a close second is the original “Half-Life”, in terms of really cementing the story-based first person shooter, but I don’t think anyone is going to call Half-Life snubbed.



  • Honestly, most big RPG’s. I really love character creation, and I love watching a character progress in power. For most games, however, I find that if you put even a little bit of thought into character building, you either become far too powerful too quickly and lose any sense of challenge the game can offer or the game has such aggressive enemy level scaling that you end up feeling punished for trying to progress. To that end, as much as I love their early games, I’ve never completed a Bioware game, most Bethesda RPGs, all cRPGs including Baldur’s Gate 3, Kingdom Come: Deliverance, and The Outer Worlds. Whenever I get the itch to replay them, I always make a fresh new character.




  • Steam has once again shown us the flaws of a direct democracy, in that idiots get an equal vote to informed people. Really the only winner that makes sense is Baldur’s Gate 3. Even discounting the obviously silly ones, like a game that hasn’t been updated in three years winning Labor of Love, something like Hogwarts Legacy is a generic by-the-numbers open world collectathon that’s nowhere near the best thing you can play on the Deck. Atomic Heart’s visual style is a 2008 shooter with a sprinkle of Sovietpunk. Neither the Last of Us Part 1 or SIFU even came out in 2023.

    On the one hand, you can make a clear argument that 2023 was a pretty shitty year for games, and say “sure the awards look stupid, but nothing good came out.” That’s a pretty fair take for AAA, but a ton of incredible games came out in the AA and indie space. Some of them, like Lethal Company and Dave the Diver, were mentioned, but tons of great games weren’t even nominated. I think Valve needs to do a better job of policing the nominations if they want to show off more of the creative and original titles that go to Steam. Otherwise, we’ll just keep recognizing derivative garbage, since it usually has the most money behind it.




  • To me, it fell into the same trap basically every cRPG falls into; late game combat is a chore. Once the number of enemies and skills you have to juggle gets high enough, you can’t realistically use real-time on the harder fights, but you can run into so many enemies that turn-based takes forever.

    I don’t even really mean that as a criticism of Larian, since nobody else ever managed to fix that issue either. It’s a big reason why the genre died off for so long.


  • I mean, Larian isn’t even a AAA studio. They’re still technically an independent studio, though with the success and polish of Divinity I think most would have considered them AA even before BG:3. Also you’d need a lot of evidence to convince me that any cRPG isn’t a product of antiquated design, there’s a reason the genre completely died off. From my experience playing it, even Larian couldn’t figure out how to make combat with 20+ enemies feel fun, a problem nearly every cRPG has had for years.