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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Other commenters have covered the organizational inefficiencies that allow bullshit jobs to exist pretty well. I’d like to also point out that larger organizations have more of these inefficiencies (part of what is known as “diseconomies of scale”, the counterpart to the more well-known term “economies of scale”). Our capitalist society actively subsidizes larger organizations, both literally and figuratively, resulting in more bullshit jobs and more economically wasteful behavior in general.

    A non-capitalist free market society (such as a mutualist one) would have significantly smaller and more efficient organizations across the board. One can’t eliminate organizational efficiency entirely, but we currently have a lot of room for improvement.


  • Before I get into curmudgeon mode, I want to plug my two favorite roguelikes:

    • Cataclysm: Dark Days Ahead - Zombie/sci-fi apocalypse survival roguelike with a bonkers level of depth to it. It’s very actively developed, and the devs are constantly adding more stuff to it. They also have their own lemmy instance at cdda.social.
    • Doom Roguelike - Perfectly encapsulates the early Doom games in roguelike form. This one is on the opposite end of the complexity spectrum from CDDA. Much simpler gameplay, though still highly tactical and challenging when you crank the difficulty up. The same author has created a spiritual successor, Jupiter Hell. I haven’t logged enough hours for it to supplant DoomRL’s position yet, but I do have to say that the atmosphere of it is fucking amazing.

    With that out of the way, let’s move on to “old man yells at Rogue Legacy”:

    The term “roguelike” has been stretched to the point of uselessness, often for marketing purposes. This necessitated the introduction of the term “traditional roguelike” for those of us that still want to discuss actual roguelikes. Binding of Isaac, Dwarf Fortess (fortress mode), Dead Cells, and Slay the Spire are all excellent games, but they’re not roguelikes in any useful sense. If I’m looking for games that are “like Rogue”, none of those are good suggestions. Moria, Nethack, Pixel Dungeon, DCSS, and DoomRL are.

    Cataclysm: DDA occupies a bit of a weird space here. It fits within the technical definition of a traditional roguelike, but the overall experience is more of a departure from Rogue than other traditional roguelikes are. It’s almost more akin to Minecraft or Terraria, in that you face dangers to gather resources to create items to face bigger dangers to gather more exotic resources to create more powerful items… and so on. I sometimes refer to this type of roguelike as “neotraditional”, in order to acknowledge this departure.

    Before anyone accuses me of being prescriptivist, sometimes prescriptivism is important. I’m not for haranguing people over every terminological deviation, but some terms are unique and useful, and we should try not to muddy them. “Begs the question” and “reactionary” come to mind. “Roguelike” was one, but it’s pretty far gone at this point.







  • Maybe burggit.moe? They’re defederated by the bigger instances because of loli hentai.

    Other than that and lemmynsfw, the only NSFW instances I’m aware of are pornlemmy.com and lemmyf.uk. Pornlemmy is specifically focused on vanilla. I’m not sure what exactly lemmyfuk has. It really annoys me that none of these instances show anything if you aren’t logged in, not even a list of communities. Yes, I know it’s a limitation of the software.

    EDIT: Now that I look again, pornlemmy has applied a patch to show NSFW without login, like lemmynsfw used to do. Good on them. Still vanilla though. ¯\_(ツ)_/¯