Hoopa : “Just gonna drop a bunch of those legendary idiots for shits and giggles. Catch, trainer!”
Hoopa : “Just gonna drop a bunch of those legendary idiots for shits and giggles. Catch, trainer!”
Apparently it has procedural levels and you’re supposed to “plan your build”, so more on the roguelite-ish side probably.
Seems to have good reviews on steam.
Single joycon is barely usable, but the Wiimote was terrible for sideways holding.
Its shape was clearly never intended for it, and the d-pad was absolutely awful, one of the worst I’ve used.
The d-pad worked as buttons (which was how most games used it, in vertical mode), but for movement it was very stiff and almost impossible to get diagonals. For a console that featured virtual console heavily and needed a lot of classic controls, that was very bad design.
Until they give a “better” reason, I am going to assume the one they hinted at is true, and Microsoft just decided that it was worthless because it wasn’t “Mikami’s studio” anymore. Honestly, I already suspected it.
In which case, fuck them. These games were not made by one person, a studio is bigger than its director. And the rest of them didn’t get even one chance to prove themselves.
Truly shows how little they value the people who make their games.
Well, I don’t think they’re putting up a very good show right now.
Don’t care about emulation performance, it’s apple and oranges. Lots of games more impressive than Bloodstained have been adapted successfully to the Switch. Compromises exist but they don’t include making them almost unplayable.
Anyway, regarding why Bloodstained specifically should have been easier on Switch than Wii U, it’s not only about the Switch being more powerful or a more modern architecture than a Wii U or a Vita (though it is).
It’s also that the version of unreal engine (4) they were developing the game on wasn’t even officially supported on the Wii U. They made a point in their crowdfunding campaign that they were enlisting the help of Armature, former Retro Studios Devs with experience in porting. They needed them to do the necessary development to adapt a UE4 game to Wii U. Back then Armature were even proposing to release their work once done for other studios wanting to do the same.
Development went longer than expected, Wii U was a big commercial failure and its life was cut short, so I can see why they cancelled that and went to Switch instead. But UE4 is officially and fully supported on Switch, so that barrier didn’t exist anymore.
I played both versions and I really don’t know how you got that impression. Both were rough at times (Korok forest being the worst of the worst) but Switch was always a bit smoother and loaded a lot faster.
See also MK8 Vs MK8D or any of the Wii U to Switch ports. I know first-hand, I had those.
They originally said they were developing it for PS Vita and Wii U. Switch should have been a good deal easier.
Also, Metroid Dread exists.
I gave up on the switch version too. Unplayable at times, made barely enjoyable by the long screen transitions and fear of a crash the rest of it.
I waited for a sale and got it from Gog.
That game was the last straw in making me swear I’m never backing a crowdfunded game again.
It’s not really streaming, though you need an active Nintendo Switch Online subscription to play them. Each emulated platform has its own downloadable app with all available games.
Basic subscription lets you play NES, SNES, Game Boy (original and color). More expensive NSO+ has N64, megadrive/genesis, GBA.
However after the Wii virtual console, most big third parties have since realized they can sell their old stuff themselves as remakes or collections, so the available library is very lacking in non-Nintendo stuff. Capcom, Namco, Konami, Square Enix are barely there.
However for Nintendo games and a few other good surprises, it’s cool. I mean I get (sort of) free Puyo Puyo Tsu, so, nice.
It’s great. GBA Mario Vs Donkey Kong (the one that just got a switch remake) was a straight follow-up to this game, with the same moves and puzzle-platform style.
You know how high was MK8D in last month’s top e-shop downloads? Third.
I don’t think it ever dropped below fifth (and even that only for months with a bunch of huge releases) and it’s been very often first or second.
I love the game, but I just don’t understand how this is possible. Like, at some point, everyone mildly interested in getting it should have it…?
This one was weird, kinda stuck between very dated SNES gameplay rules and a few new F-Zero X mechanics. Not that great honestly.
GP Legend was way better, despite story being butchered to fit the equally butchered anime adaptation. Mechanically, it was a blast to play.
I know there’s a third one on GBA (Climax), but I barely played it. It was late in the GBA’s life, never got an international release and when I tried it didn’t emulate very well. A shame, it looked good too.
For a long time I thought I didn’t like Tetris very much. Tetris 99, Tetris Effect and Puyo Puyo Tetris made me reconsider that. Turns out I just needed a push, and now I occasionally spend hours on the stuff, gladly.
I think excluding rhythm games, Tetris must be one of the only game that gets me into “the zone”.
The one with 2,061 preinstalled games on it, right? I love Super Mario Bros 43, that’s when the series really took off IMO.
The only reason gamebryo modding is “easy” is because the community has been working on tools for it for decades.
It uses weird proprietary formats nobody else is using and full of stupid quirks. Back when Morrowind released, officially all Bethesda provided along the construction set was their plugin for a thousand-dollar licenced product to make nif models. Nowadays they don’t even do that anymore because they know people have been making their own free tools for Blender etc.
As for the modding structure itself, other games support a plugin hierarchy like they do. Rimworld in particular, and it runs on Unity.
One of the 6 characters in Xenoblade 3’s main cast is black. He’s quite interesting too, this game has pretty good character writing IMO. They’re not the usual stereotypical JRPG character types.
Already started. Not sure what happened, but my mods don’t load, even though I’m technically still on stable, 1.4 branch.
I think a mod has already been updated for 1.5 and broke something for 1.4.
I’m glad the game’s alive though, I don’t mind doing a bit of vanilla until modders do their magic.
Define “SEGA game”, because on a technicality I’m going to choose the Bayonetta series.
Oh, yeah, like there isn’t a truckload of perfect ports of games 1 or 2 gens past the PS2 on regular switch.