• 4 Posts
  • 17 Comments
Joined 9 months ago
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Cake day: February 26th, 2024

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  • I don’t know about your workplace, but if at all possible I would try to find time between tasks to spend on learning. If your company doesn’t have a policy where it is clear that employees have the freedom to learn during company time, try to underestimate your own velocity even more and use the time it leaves for learning.

    About 10 years ago I worked for a company where I was performing quite well. Since that meant I finished my tasks early, I could have taken on even more tasks. But I didn’t really tell our scrum master when I finished early. Instead I spent the time learning, and also refactoring code to help me become more productive. This added up, and my efficiency only increased more, until at some point I only needed one or two days to complete a week’s sprint. I didn’t waste my time, but I used it to pick up more architectural stuff on the side, while always learning on the job.

    I’ll admit that when I started this route, I already had a bunch of experience under my belt, and this may not be feasible if you have managers breathing down your neck all the time. But the point is, if you play it smart you can use company time to improve yourself and they may even appreciate you for it.



  • You can use the regular data structures in java and run into issues with concurrency but you can also use unsafe in rust so it’s a bit of a moot point.

    In Java it isn’t always clear when something crosses a thread boundary and when it doesn’t. In Rust, it is very explicit when you’re opting into using unsafe, so I think that’s a very clear distinction.

    Java provides classes for thread safe programming, but the language isn’t thread safe. Just like C++ provides containers for improved memory safety, and yet the language isn’t memory safe.

    The distinction lies between what’s available in the standard library, and what the language enforces.




  • Great suggestions! One nitpick:

    But in principle I find this quite workable, as you get to write your CI code in Rust.

    Having used xtask in the past, I’d say this is a downside. CI code is tedious enough to debug as it is, and slowing down the cycle by adding Rust compilation into the mix was a horrible experience. To add, CI is a unique environment where Rust’s focus on correctness isn’t very valuable, since it’s an isolated, project-specific environment anyway.

    I’d rather use Deno or indeed just for that.



  • I would say at this point in time it’s clearly decided that Rust will be part of the future. Maybe there’s a meaningful place for Zig too, but that’s the only part that’s too early to tell.

    If you think Zig still has a chance at overtaking Rust though, that’s very much wishful thinking. Zig isn’t memory safe, so any areas where security is paramount are out of reach for it. The industry isn’t going back in that direction.

    I actually think Zig might still have a chance in game development, and maybe in specialized areas where Rust’s borrow checker cannot really help anyway, such as JIT compilers.








  • Just keep in mind that inheritance is nowadays a very contested feature. Even most people still invested in object oriented programming recognise that in hindsight inheritance was mostly a mistake. The industry as a whole is also making a shift to move more towards functional programming, in which object orientation as a whole is taking more of a backseat and inheritance specifically is not even supported anymore. So yeah, take the chance to learn, but be cautious before going into any one direction too deeply.




  • For a little bit I thought this library might be a subtle joke, seeing the #define _SHITPRESS_H at the start. That combined with the compress() and decompress() not taking any arguments and not having a return value, I thought we were being played. Not to mention the library appears to be plain C rather than C++… surely the author should know the difference?

    Then I saw how the interface actually works:

    // interface for the library user, implement these in your program:
    unsigned int SPR_in(); // Return next byte from input or value > 255 on EOF.
    void SPR_out(unsigned char); // Output byte.
    

    This seems extremely poorly thought out. Calling into global functions for input and output means that your library will be a pain to use in any program that has to (de)compress anything more than a single input.