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Joined 1 year ago
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Cake day: July 9th, 2023

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    • Castle Crashers is a classic multiplayer beat-em-up. Plays great on Proton (if that’s important).
    • Lost Castle is in a similar vein, though more roguelike.
    • River City Girls (and sequels) is either great arcade brawler.
    • Neurovoider

    Great indie co-op games:

    • Deep Rock Galactic. No split screen, but endlessly repayable with goals and targets in each mission. Also fun in solo.
    • Caveblazers
    • Guacamelee
    • Tunche

    Upcoming games to consider:

    • Wizard of Legend 2

  • Agreed. Depending on the business sector, the PR damage could be worse than the cost of litigation.

    My company has a very expensive software product they sell to other businesses (to the tune of millions of dollars a year per customer), and the cost is a hurdle the salespeople have to overcome. If there was litigation against them over trampling another business, that doesn’t exactly instill confidence in a trustworthy business relationship. So they pay their licensing costs.













  • I’m convinced now that there is no story so earth-shattering, so horrifying, so diligently researched and expertly told that we could Upton Sinclair’s The Jungle our way to a better games industry.

    I disagree, but I also recognize the fundamental lede buried in this lengthy gripe piece: the law is not just. The industry isn’t going to change from the top down, because the fundamental core of the games industry is the same rot that plagues every industry. There’s a club of rich good ol’ boys at the top whose rampant sexism and ultra-capitalism still pervades many economies, and they’re able to successfully lobby the politicians that should regulate them.

    But I disagree that it’s ultimately fruitless. There may be no singular story that fixes things, but continued effort to bring that stuff to light has influenced people’s decisions to buy into certain games or publishers. It’s resulted in lawsuits that at least give some justice to the victims. It’s resulted in new indie studios with good work cultures who make amazing games.

    So I agree the problem still exists, but the “sunlight” they talk about isn’t a panacea—it’s one of many collective steps towards building a better industry.