Hummm, Google must have metrics directly associated with people moving to Apple because of this issue to put resources on it.
Hummm, Google must have metrics directly associated with people moving to Apple because of this issue to put resources on it.
As a Unity dev of 6 years, playerPreffs (the unity system that stores data in the registry) are a good place to store small amounts of data in a dictionary style structure quickly without creating your own data system. But they are extremely limited in the types of data they can hold and the control a dev has over them. Whenever I see playerPreffs used I think the dev must-have needed something quick and easy. They may have also created their own registry save system in that case should be an easy fix. (De)Serializing json or even custom binary files in compartmented files in a defined folder like StreamingAssets gives much more flexibility in data types and control. You can see playerPreffs limitations in the documentation below: (https://docs.unity3d.com/ScriptReference/PlayerPrefs.html)
It does feel like antiquated tech but what streaming service uses even 50+mbps streaming? The services I know of (apple, Netflix, Disney) all max out around 30mbps.
For those wondering his first sons full name is: " X Æ A-12 Musk"
I had no idea! X.com goes to Twitter. crazy.
I’ve been using Synching to nightly backup my cellphone pictures for about 4 years now and it is still working just fine. I have a folder that gets pulled to my phones with edited photos and the phone cam foler gets pushed. Worst thing about it is android sometimes stops allowing the client to run if you haven’t opened it in awhile.
What a great job they did! This would have been a ton of work to develop the rig, stitch and normalize.