I see, I’m definitely biased towards micro services after years of dealing with horribly made monoliths but I see what you mean.
At the end of the day I think both approaches have pros and cons.
I see, I’m definitely biased towards micro services after years of dealing with horribly made monoliths but I see what you mean.
At the end of the day I think both approaches have pros and cons.
Micro services are a lot easier to scale out since they behave independently from each other, you can have different levels of replication and concurrency based on the traffic that each part of your system receives.
Something that I think is pretty huge is that, done right, you end up with a bunch of smaller databases, meaning you can save a lot of money by having different levels of security and replication depending on how sensitive the data is.
This last part also helps with data residency issues, which is becoming a pretty big deal for the EU.
I somewhat agree but I find that the added complexity is segmented, you shouldn’t need to care about anything but the contracts themselves when working within a micro service.
That means less code to take into account, less spaghetti and an easier time with local testing.
Micro services also have a ton of advantages at the infrastructure level.
Exactly! Monoliths can work in theory but, in practice, end up becoming bloated messes since it’s just easier to do so.
It’s really not, you’ll be thankful you have it once the system grows too big.
Things just got darker over here, my screen would be completely black if it were still usable.
I really like the first Watchdogs, it’s by no means the game that was promised but it’s still great.
Nono, everything is within the US.
Nanomachines, son!
Yeah, Rising’s writing was pretty much on point, they really understood what the series was about even though they were cranking it up to 11.
I don’t think he wrote Armstrong though.
That’s a bit innacurate, it’s been delisted so anyone who already owns it can still play it.
This is a few days old but I might be able to help. Are you switching weapons or just sticking to a single one?
A single chainsaw gives you something like 20 shotgun slugs and a bunch of ammo for every single other weapon, you shouldn’t have ammo problems unless you are trying to kill a heavy demon with the assault rifle primary fire.
That depends on which RTS you play, Aoe4 has one pro with 120 or so APM which would be unthinkable in StarCraft, strategy is much more important.
Nobody hates LoL more than LoL players.
I’d like to hear a bit more about your thoughts on souls-likes. What makes them lazy and silly?
The 2 that you mentioned and God of War 2018.
I honestly don’t get what people love so much about that game, the combat is simple and kinda sloppy, boss and enemy variety is non-existent and traversal is a joke.
I get that the story is good but it’s not so good that I can look past everything else, it even has a few big issues like the amount of times the game throws a dumb obstacle in your way to justify some fetch quest like the black mist.
I fully agree, cars are just not needed most of the time.
I really like the food, movies and most people I’ve met from India are extremely nice.
What I don’t like is the huge inequality, treatment of women and the lack of hygiene in the big cities.
It’s definitely a country that has been on it’s way up for a while now, things could be really good for India in the future.