I absolutely detest the Flanderization of Drax and Thor. I appreciate moments of comedy, but I didn’t come to watch Abbot and Costello.
I absolutely detest the Flanderization of Drax and Thor. I appreciate moments of comedy, but I didn’t come to watch Abbot and Costello.
You can’t create what isn’t there. There’s a whole history of political abuse that festered. The CIA capitalized on that, they didn’t just waltz in February 2014 and say: “How about let’s have a revolution, eh guys?”
You’re also not taking into account subscription price hikes, policies dictating what you can and can’t do with the software, media availability without internet, surveillance and data selling.
Netflix has doubled their fees in the last ten years while hemorrhaging beloved content to other streaming services.
Netflix and others dictate that you’re not allowed to siphon the shows and movies to watch later, at a time and place that may be inconvenient for the service (such as removing it).
Go anywhere without internet and suddenly all of your paid options don’t exist. That may be resolved one day by unlimited internet everywhere, but that leads into…
These streaming services will know where you are and what you’re doing all the time. Surveillance in general has only gotten worse, and watchdogs may be vigilant but it’s not blunting how much privacy is being stripped away from you on a regular basis.
The price you’re paying isn’t just dollars and it’s not locked in forever.
I never mentioned age. I mentioned games that are played for thousands of hours. Meaning that the value of those games far exceeds the value of the subscription. Furthermore, then the subscription ends (including when pulling games that are too old) and you are left without the game you have been sinking an incredible amount of time into just because some suits determined that not enough people play X game to warrant providing server space.
Yes. I am explaining that the opposite value of that statement doesn’t go far enough.
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To be fair nobody plays just one single game for 3 years.
Where’s the confusion?
Skyrim, Fallout 4, RDR2, Witcher 3, The Sims, Dark Souls, Civilization, Borderlands 1/2, Stardew Valley, Persona…
Just because you can’t see it doesn’t mean there aren’t people that come back again and again between games to dust off an old favorite. While I personally never touched Fallout 4 again after beating it, I’ll break out my XBox 360 and give New Vegas a whirl to see what character concept I’ll try this time.
Most Creators have communities where you can voice that desire if they don’t give you the information outright. Some do it through having companies of their own. Merch, coffee, and alcohol are common salespoints. JackSepticeye has a coffee brand and shares a clothing brand with Markiplier. Phillip De Franco also has a coffee brand and a clothing brand. Devin Stone (LegalEagle) doesn’t, but he’s part of the following push:
Some are on other platforms that more directly reward the content creators, like Nebula. This allows them to have a Patreon-like model where some content is publicly available to drum up interest while other deeper or more long-form content exists behind a paywall. Communicate in communities with your favorite creators to find out how you can show them your support more specifically.
I don’t generally agree with the corporate side of the argument, but financial support for the platform itself has to come from somewhere.
But you don’t pay them directly. Hardly anybody does, except YouTube and whatever midroll sponsor they can hack a deal with. That’s WHY content creators insisted on paydays through YouTube to begin with and why YouTube is trying to make enough money to pay them all and look profitable.
If you can find it anywhere, I recommend Gex. It was a fun 3D adventure platformer with shooter elements about a Gecko surviving his way through TV channel worlds.
Star Wars: Racer
It was a return to nostalgia for me. My wife bought this for me for Christmas. I was worried that I would lug into a very dated game, however:
The gameplay is so exquisite and the track design so carefully thought out that it’s really an exhilarating game. The tracks never get boring because they sprinkle in just enough variation and style to keep them engaging. The tricks you can pull in a podracer do not break suspension of disbelief the way normal car games do when pulling amazing stunts. The flow is smooth and fluid even now.
Between the minimap, rearview, braking, air breaking to sustain airtime and cushion landings, self-determined boosting (rather than relying on external powerups or boost zones), and repair management you’re never not adjusting to something. The game keeps you busy while you’re flying along the track.
To boot, the obstacles and shortcuts are carefully distributed and used, playing into the themes of the tracks. Most are small influences, but useful or interesting. One track will force you to reconsider your playstyle for it, however. Despite that it’s not so jarring that you want to stop playing.
You also get a bevy of racers to choose from and the ability to buy and juggle upgrades and pit droids keeps your gameplay evolving. You can even be rewarded for being a skilled player by adjusting the finish placement payouts.
Unfortunately due to careful planning and purchasing, as well as a better sense of how to play as an adult, the game has some shortcomings. Instead of being neck and neck, I was regularly 7-12 seconds ahead of the second place racer, regularly unable to see them in my rearview. A complete lack of a story mode and a low difficulty bar meant I was done in three days even with limited play time and inconsistent access. While this could have been saved with an Online mode added, I still had fun completing Tournament mode and would gladly give this to anyone who wants high-velocity adrenaline with more complex mechanics than your average racing game.
I will. It was fascinating reading the article and seeing all the comments from people desperate for a big nothing burger and some french cries.
It definitely wasn’t. They were doing this after hours.
It did not make it to the customers.
“A group of Australian KFC workers have been condemned for their after-hours antics which were shared online and labelled “disgusting” by furious social media users.”
That food gets thrown out anyway. If they want to clown about it as a former QSR Manager I wouldn’t care in the slightest as long as they clean it all up.
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And then there’s Yamask and Phantump.
I got that nickname because I used to wear No Fear shirts in High School.
You can enjoy it, but you’re insane if you don’t see a marked drop in quality from installation to installation in terms of map design, content, sound design and more. How many times are they going to reuse Mega Evolution with a new coat of paint instead of just keeping it already working?
Why do they prevent you from transferring Pokemon into newer generations? It’s not because they don’t have the space for the information. They’re saving money by not having to spend dev hours remodeling all the older Pokemon to fit the new art style or graphic threshold.
All in all, given the profits, they could put a lot more effort into making the experience more fun.
Here’s a decent breakdown of the issues between generations: (Warning: The presentation leaves something to be desired but the crux of the argument is sound.)
https://youtu.be/VXU6frnD9WA?si=PietbldeiCzevPml