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Joined 1 year ago
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Cake day: July 1st, 2023

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  • For public ones, depending on what people started getting, it’d really strain the AIs. You could go in like 1 or two ways, probably different people getting both.

    Something very uniform but still unique, like a QR code kind of deal, AIs would hallucinate the crap out of that. Or abstractions, like people do to change the way the shape of their face to combat facial recognition.

    For private ones, just don’t ever get it photographed, any image showing that area without it would be probably fake.




  • Pheonixdown@lemm.eetoGames@lemmy.worldPalworld
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    6 months ago

    Been thinking on this, I believe that if you family share the game on steam, each steam account could independently access the same dedicated or community servers, but local worlds will still only be accessible by the creator as they are the only one who can host their world. You may be able copy the world files between the different folders though.


  • While that’s part of it, it’s definitely not “just” that.

    Sadly, part of it is that the game has released in a fairly stable/polished state, which is considered a positive in the world of broken releases. The multiplayer also just works with little issue as opposed to some problems of yesteryear.

    There’s also a perhaps surprising pent up demand for good co-op PvE focused games. They blow-up hard but tend to fade out depending on gameplay quality. Part of this is the streamer effect, streamers like to play group games with other streamers because it helps cross-pollinate their audiences. Sales are also improved due to group/peer-pressure, if someone can pull in their friend group, that’s a lot of sale multiplication.

    I also think that the developers tried to make a game that’s fun. A lot of decisions seem to have followed the rule of cool for this type of game e.g. pal mounts, firearms, catching people, automation of survival elements via slavery.

    It also manages to have both a clear and guided progression system while maintaining the freedom for the player to just fuck off and do whatever they want while still at least partially progressing.

    My only honest gripes with the game are how world saves are handled (they should use the Grounded system in addition to having dedicated servers) and that I for some reason can’t find the exit button on the title screen so to quit I need to alt-f4, for the rare times I need it.


  • Pheonixdown@lemm.eetoGames@lemmy.worldPalworld
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    6 months ago

    Your account can only have 1 person per server/world and it is only for that world.

    You can create/join multiple worlds, each has its own independent progress.

    So for example, if everyone in a family of 4 wanted to play but only one account, they each could play independently on different worlds using the same account, but could never join each other’s worlds with any character other than the first made on that world.




  • FFX Blitzball is the mini-game that I sunk the most time into by far (100+ hours), and always had fun.

    Gwent from Witcher 3 kind of goes without saying, the framework is so good it’s spawned 3 full games that I can think of.

    Best Hacking mini-game goes to the newer Deux Ex games, quick, the right amount of challenge but if you didn’t like it you could basically never do it.

    Best lockpicking I’m going to give to Starfield. Literally the only part of the game I actually enjoyed, each is a great little puzzle.



  • It’s there to get it away from the other categories. Every category isn’t just a game, there’s other stuff like events, just chatting etc to cover any content that isn’t specific to a single game (like a gaming related podcast for example), so playing a game isn’t required you can just talk at the audience. People who make the sexual content were using those more generic non-gaming categories (as well as popular gaming categories but having the game running in a tiny box in the corner) but advertisers took issue with advertising on the sexual streams, so Twitch made ways to segregate them from the content advertisers wanted to pay for.