Canberra local, lover of all things geeky

  • 10 Posts
  • 35 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • Arkham Knight is decent except for the batmobile sections - as others have already mentioned.

    I’d still argue it’s better than Origins though. From memory, memorising all the different toolbelt skills isn’t really necessary - you can definitely get through the game by just abusing jumps, cloak and counters - some special enemies might need a specific ability to make vulnerable, but the game normally warns you the first time you fight them, so I don’t think it ever feels too overwhelming - it just feels like a lot if you run through it very quickly.


  • Paradoxvoid@aussie.zonetoGaming@beehaw.orgLet's discuss: Metroid
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    2 months ago

    Have to disagree with you on echoes - I loved the game, but IMO it was much easier than Prime 1 - the most difficult boss was the probably the boost guardian midway through rather than any of the endgame bosses. The ammo system made the standard power beam too centralising which was boring, and the dark world damage just served to slow the player down, since the light fields regenerated your health.




  • But if it gets to the point where Ubisoft goes and every studio starts making their own, I don’t think that will work if they don’t have the game catalogue to support it, that would mean Ubisoft could just start churning out horrible games to build their stupid catalogue.

    I feel like we’re starting to see a rerun of the streaming service wars - if this takes off across the industry I can definitely see people going back to piracy. I don’t want game pass, ubisoft+, Blizzard Prime, Nintendo Online Super Premium Expansion Pass or whatever stupid names these companies come up with just to play a few games that I’m interested in, just because they’re spread across different publishers.


  • While I don’t think using RNG is a good mechanic (and in Overwatch, most ‘random’ things aren’t actually very random - bullet spread is actually based on a set pattern, and the only randomness is the rotation of that pattern.

    However there are interesting ways you could dress up ‘randomness’ as an actual game mechanic that’s reproducible - causing allies to have a slight bullet magnetism (not full on aimbot, but a bit like a ‘lite’ version of S76’s ult) could be an interesting idea to play around with.

    Another option could be to force things to bounce, and otherwise orient themselves onto a specific target - though I guess this might be more along the lines of someone controlling magnetism than ‘luck’ per se.


  • I played him a bit yesterday, and I actually really like the changes. For such a small difference, the inclusion of the trap and the heal/damage reduction being on a resource allows you to be a bit more strategic in his general play, and reduces a lot of the brainlessness that comes in the gap between hook coming off cooldown.

    There isn’t quite the dopamine hit of insta-deleting someone once they’re hooked, but you can still do it (even if it’s much harder) and by pulling people into pig-pen it’s largely still possible.