Man, even in the source video he looks like a kid with a man’s head. Creepy.
Man, even in the source video he looks like a kid with a man’s head. Creepy.
Didn’t the books reveal it was “what is 6x9”, and the calculation getting thrown off when humans arrived on Earth?
I’m confused why Kotaku mentioning next gen in the title when Rockstar only commented on current generation PS5 and Xbox Series X/S.
Because they’re still referring to PS5 and XSX as “next gen”, which is ridiculous this far into a generation. I’m glad even their own commenters are calling that out.
I more meant the narrow intersection of 2 larger genres that rarely cross over, particularly these days.
Though having said that, I do feel like the only person still talking about them anymore. It’s so rare to see them brought up in casual conversations outside their dedicated Steam forums.
Shadow Gambit: The Cursed Crew. From the little-known “stealth tactics” micro-genre. It really felt like the culmination of what the studio learned from their previous few games. It took some familiar abilities from all the way back to the original Desperados 20 years ago, then added several brand new ones that almost feel OP and make each character unique. Plus if you have a checklist-oriented brain, there are so many optional objectives encouraging you to replay missions in different ways.
I understand some fans weren’t huge on the reuse of levels, but the missions either use different parts of them or have you approach familiar guard setups from completely different directions, keeping them feeling fresh (at least to me).
It’s a real shame developer Mimimi is closing down, though I’m glad they get to wind down gradually and on their own terms. I’m so used to companies trying a new project, running out of money, and closing suddenly.
Wait, is that an Eternal Darkness reference?
Ever heard of Spiderweb Software? They’ve been putting out lo-fi old-school cRPGs for nearly 30 years now. Take a look at Avernum: Escape from the Pit (a remake of their first game, Exile) and see if that scratches the same itch.
Spacewave? It tends to be more slow paced and synth-heavy, and really evokes the feeling of giant planets and stars. For example: https://www.youtube.com/watch?v=2RlxClUifEw&t=1800 (at the 30 minute mark, though the very first song works too)
Aw, not Beamdog. :( They made all those enhanced editions classic D&D games like Baldur’s Gate 1 + 2 and Planescape Torment. I didn’t realize they were under Aspyr, which has had serious issues itself lately, not to mention the ongoing money issues at Embracer. We’re going to hear a bunch more stories like this over the next year, aren’t we.
I still haven’t paid to remove ads, and no Adguard, yet I’ve never had a single ad show up. I wonder if there’s a bug.
Already posted in Technology: https://lemmy.world/post/4696864
A piece of internet history. So glad it’s been preserved.
Most of the Star Trek shows. Bring back Prodigy, Paramount.
Bethesda put out a long video around Summer Game Fest that spent 45 minutes showing most of the gameplay systems in the game. It was honestly a bit overwhelming.
Reviewers are quiet because the NDA is still active. It should end sometime today (Aug 31).
“The enemy goal is down…”
Before Gmail, my old Hotmail account had a whopping 2MB of storage, and others were similarly small. Gmail was a few GB right from the start, forcing the rest to compete and offer more storage.
I’m so happy I’m not the only one to think of that scene. “Are you troubled by irregularity…?”
Are they really describing Valhalla as a 100-hour game? I spent that long on Origins, and Valhalla has way more to it.
But overall a shorter AC game sounds great. I miss the days when even going for 100% took 45 hours instead of triple digits.
I can’t get past “Verbwire”. Like they picked the second half of the name, but then creativity ran out.
Reminds me of the ACLU data collection video from a while back.