Thanks for the feedback. I no longer use my steam controllers but it’s good to know which are the viable options to keep them up and running.
Thanks for the feedback. I no longer use my steam controllers but it’s good to know which are the viable options to keep them up and running.
Wonderful game, excellent port, no account or DRM or anticheat requirements… And yet it has abysmal sales on PC, go figure.
Vocal minority is the assumption when this sort of collective outrage manifests. This time though, thanks to Steam player count we will actually get some hard numbers and see if that has an effect or not.
A few too many superlatives in their pitches for my taste. Not a bad idea overall, though the bias in favor of Rust is strong. Did it really become the go-to (heh) memory safe programming language for performance ?
Yup, seems like the larger the company the more they gravitate to placing fewer and larger bets. After all, why be satisfied with some money when you could attempt to get ALL of the money ?
Except a lot of these bets are lost, and they do not come cheap. We’ll see about this one but it looks bound to have the same trajectory as Avengers (which had in fact a pretty decent campaign, followed by a mediocre grindy live service “endgame”).
The shared-screen twin-stick design is fine, but Arrowhead has been doing it since Magicka. This feel like them getting their shot at making a wider-appeal, bigger budget game. Hopefully they stick the landing and managed to keep the feel of the original while expanding the gameplay.
It’s kind of amazing they chose to go with that design, when they hadthe benefit of hindsight with recent superhero-backed games:
“Well duh, let’s try and make one of these live service games”.
I bought The Making of Karateka. Not exactly a game, more like a playable documentary (akin with Atari 50 anniversary collection).
Aragami 2 is more coop-friendly than the first game, but not as good overall.
You can hear a more detailed explanation on VLC’s stance from the man himself (JB Kempf) in the FOSS pod S1E11 episode around 22:10.
Basically:
Yes the issue with these L4D clones is that they have to improve upon the L4D formula, or have an interesting take on it. Vermintide and Payday succeeded on their own merits even though the core gameplay loop is very close (and it took each of them two games to get there).
I have tried both Back 4 Blood and the Anacrusis (in early access), and was pretty much over them after a couple of rounds.
Be your own streaming service, and keep using the FireTV stick with the Jellyfin app.
I would say it is more of a practical consideration. Private trackers generally enforce upload/download ratios. This ensures the health of the sharing pool stays good.
Good business decision right there I think. Akin to how Vermintide does DLC too.
The new MW3 steam reviews are locked until its official release, as is always the case. People are venting where it is both possible and making some sense.
The author likely is aware of this and just likes to poke fun at angry CoD fans.
Debatable, likely because Google pretty much killed it.
It’s okay not to like it of course. As you have seen it’s nothing like the Trine games, sharing only a bit of lore with them.
It’s basically a very pretty arena-based top-down shooter reminiscent of Magicka (which I also loved), with a good difficulty curve. There is not much of a story to carry the game forward, so it hinges on whether you like the gameplay and the challenge it offers or not. I for one really enjoyed Nine Parchments, doing multiple runs in single player and co-op with friends (even a “hardcore” one, which we usually never touch).
Sustained ! Although I thought SUPERHOT Mind Control Delete was more of a roguelite spinoff than a sequel (did not play it).
Let’s go with some good non-AAA games that were not sequels and never got one either.
Single player:
Better in co-op:
Ouch. Right in the furniture.