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Joined 1 year ago
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Cake day: July 8th, 2023

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  • In Germany, Mein Kampf is banned except for educational purposes, eg in history class.

    Strictly speaking this is incorrect, although the situation is somewhat complicated. There are laws that can be and were used to limit its redistribution (mainly the rule against anti-constitutional propaganda), but there are dissenting judgements saying original prints from before the end of WW2 cannot fall under this, since they are pre-constitutional. One particular reprint from 2018 has been classified as “liable to corrupt the young”, but to my knowledge this only means it cannot be publicly advertised.

    What is interesting though is how distribution and reprinting was prevented historically, which is copyright. As Hitlers legal heir the state of Bavaria held the copyright until it expired in 2015 and simply didn’t grant license to anything except versions with scholarly commentary. But technically since then anybody can print and distribute new copies of the book. If this violates any law will then be determined on a case-by-case basis after the fact.


  • That’s not really contrary to the point, but orthogonal to it.

    What? According to the article based on which we are discussing this news that is the point (allegedly). And it is unrelated to your point yes. I’m not entirely sure where you even came up with your point to be honest.

    Your argument is the same kind of “consumer rights” argument that I’ve seen everywhere on the internet, because you are implying that there is material harm to the people of Vietnam caused by Steam’s banning. Which is a fairly specious argument. It’s the loss of a luxury item. No one is materially harmed by it.

    I guess the consumers, i.e. the people of Vietnam in possession of this luxury item, would disagree with that assessment. Especially if they have sunk significant finances and/or time into their Steam account.

    It’s not like Vietnam banned insulin.

    Nobody said it is?

    And while you may not use the same language, you are effectively saying that every consumer on the planet should have free access to the best products available for whatever “thing” they want. In this case, video games.

    Again, what? I’m saying people will want to keep access to something they already paid for, their games on Steam and the according metadata like savegames, multiplayer access, and such. Not sure how you managed to pull this interpretation out of what I said, but be assured it’s incorrect.

    It’s a de facto argument for free market economic policies.

    Since the whole logic chain that led you to this conclusion was already riddled with errors from the very beginning this is simply a non sequitur.


  • But if the Vietnamese video game industry is actively harmed by Steam, an American company, using its vast resources to outcompete Vietnamese publishers, then what is your opposition to this that doesn’t encompass a de facto defense of free market capitalism?

    Not GP but the article didn’t say that Steam outcompeted local developers by “using its vast resources”. On the contrary, it alleged that local developers cannot compete on Steam with international developers, because those do not have to apply the local regulations:

    Citing it as “an injustice to domestic publishers”, Vietnamese studios reportedly say that local game development “will die” if Steam is able to keep releasing games without the same government scrutiny as domestic games.

    A somewhat shaky argument considering that the same is true for many other countries applying their own local regulations, which Vietnamese developers do not have to follow.

    But anyway, what is my opposition that doesn’t encompass a de facto defence of free market capitalism? The damage to the users. What about all the Vietnamese people losing access to Steam’s online features, which are arguably necessary nowadays for many games, especially multiplayer ones. And for what? To benefit Vietnamese businesses? Not very socialist of you comrade Vietnam. *smh*

    In any case, this is all pure speculation at this point, since both parties have yet to make a statement about the situation:

    At the time of writing, there’s been no formal word from Vietnamese authorities or Steam about the “ban”, […]

    That said, my current head cannon goes something like this:

    Vietnamese devs: Dude, these regulations on games are killing us. We can’t compete on Steam with games like these.
    The Party: Okay we hear you. *bans Steam*
    Vietnamese devs: Wait, what? (← we are here)

    Edit: formatting



  • I’m involved in the development of an addon for the Classic WoW versions (Questie), and the thing I do there is such a convoluted process that not doing it feels like letting my fellow devs and the users down. But you can do development on the PTRs and beta servers, so I haven’t given money to Blizzard in a long time. Now you could argue that this is even worse in regards to supporting Blizzard than just paying for a game, but I rationalise it to myself with the fact that the newer clients will inevitably be used for private servers just like the old ones were (some already are actually).



  • The WINE_SIMULATE_WRITECOPY=1 %command% is the Steam launch option you set, with %command% meaning roughly “what Steam would do without any launch options set”.

    The whole process was a bit finicky and I did it a few month ago, but from what I remember it went something like this:

    • Download battle.net installer
    • Add it as non-Steam game to run it
    • Locate the newly created prefix in Steam directory
    • Add the Battle.net.exe in it as a non-Steam game, then remove the installer (not the other way around or the prefix will be deleted)





  • If you rise anywhere above lever 5 or so, the difficulty ratchets up so much it makes the main quest nearly impossible to complete.

    Didn’t Oblivion already have the difficulty slider? You could just adjust that, no?

    I know level scaling is a big topic in the industry, but for me, the way it’s implemented nearly ruins what is otherwise a mostly great game.

    Two of the first RPGs I played were Gothic and Gothic II which released approximately alongside Morrowind and Oblivion, and they just had no dynamic level scaling at all, so I don’t really see the appeal either. A tiny Mole Rat being roughly the same challenge as a big bad Orc just breaks immersion. If you were to meet the latter in early game it would just curb stomp you, which provided an immersive way of gating content and a real sense of achievement when you came back later with better armour and weapons to finally defeat the enemy who gave you so many problems earlier. Basically the same experience you had with Death Claws in Fallout New Vegas when compared to Fallout 3 - they aren’t just a set piece, they are a real challenge.

    The games had their own problems, for example the fighting system sucked, and I’m told the English translation was so bad the games just flopped in the Anglosphere, putting them squarely in the Eurojank category of games. But creating a real sense of progression and an immersive world were certainly not amongst their weaknesses.





  • Absolutely, what we have on the Discord in the way of documentation is a straight forward install guide with one screenshot and a download link (of the GitHub release) and a FAQ channel, which is basically just links to the GitHub for a good part of the answers. We also automatically mirror our changelog there. But that’s it, and it’s all on GitHub as well.

    What gets sadly lost on GitHub sometimes is “emerging events” like a new release of ours or the game we mod breaking something, where we will get yelled at on the Discord immediately and might have a hotfix release out before anybody even managed to create a proper GitHub issue.

    Edit: Oh and temporary workarounds. If we figured something out on the Discord it doesn’t get posted to Github necessarily even if there is already an issue. Hence why I’m looking into having a bot for that instead of literally having to copy and paste a message.


  • I hate how devs use Discord for documentation. All the info on there is fleeting.

    Guilty as charged, but in our defence we mirror most of the info from/to GitHub best we can. Also you can make the information somewhat less fleeting by pinning comments to a channel, using forum channels, or creating channels where users only have read access. Of course this doesn’t prevent the data from going away if Discord does, but to be fair the same can be said about almost all other services as well. GitHub servers get ransomwared and they don’t pay? Yeah your changes until their last uncorrupted backup are gone now unless you had backups of your own.

    The reason why we use Discord in the first place though is network effect. The amount of reports and questions we get on Discord is simply no comparison to GitHub. It’s more simply because more users already have Discord than do GitHub leading to a lesser barrier of entry (account creation/program installation), especially for gaming related projects like ours. Of course this creates some added bureaucracy for keeping track of important reports from Discord. It’s kind of manageable to do manually, but I have been looking into ways of having a bot transfer messages/threads to GitHub by simply replying with an !issue 4321 command or something. Sadly I’m pretty sure we wouldn’t get half the reports we do on Matrix/IRC/XMPP/whatever, same diff if we were to switch from GitHub to GitLab basically.

    Lastly, a server owner (or someone given the rights by them) can get an API key that enables them to dump the full server logs to disk. So if you really want your Discord server content to be indexed by search engines the possibility to just host a copy of your logs as a static website is technically there (we admittedly don’t do this yet, not sure if there are existing projects for this).

    Know what data source isn’t fleeting? Forums.

    Guess you never were a member of a forum with private sub-forums that went out of maintenance? That info is just as gone as our Discord logs if the company croaks tomorrow. And the public part is only available if it was mirrored to web.archive.org or something, which isn’t guaranteed either.

    In summary, yes Discord isn’t the shit, it’s just shit, but the people are there. If the mountain won’t come to you, then you must go to the mountain. ¯\_(ツ)_/¯


  • a neural network with a series of layers (W in this case would be a single layer)

    I understood this differently. W is a whole model, not a single layer of a model. W is a layer of the Transformer architecture, not of a model. So it is a single feed forward or attention model, which is a layer in the Transformer. As the paper says, a LoRA:

    injects trainable rank decomposition matrices into each layer of the Transformer architecture

    It basically learns shifting the output of each Transformer layer. But the original Transformer stays intact, which is the whole point, as it lets you quickly train a LoRA when you need this extra bias, and you can switch to another for a different task easily, without re-training your Transformer. So if the source of the bias you want to get rid off is already in these original models in the Transformer, you are just fighting fire with fire.

    Which is a good approach for specific situations, but not for general ones. In the context of OP you would need one LoRA for fighting it sexualising Asian women, then you would need another one for the next bias you find, and before you know it you have hundreds and your output quality has degraded irrecoverably.


  • Yeah but that’s my point, right?

    That

    1. you do not “replace data until your desired objective”.
    2. the original model stays intact (the W in the picture you embedded).

    Meaning that when you change or remove the LoRA (A and B), the same types of biases will just resurface from the original model (W). Hence “less biased” W being the preferable solution, where possible.

    Don’t get me wrong, LoRAs seem quite interesting, they just don’t seem like a good general approach to fighting model bias.


  • First, there is no thing as a “de-biased” training set, only sets with whatever target series of biases you define for them to reflect.

    Yes, I obviously meant “de-biased” by definition of whoever makes the set. Didn’t think it worth mentioning, as it seems self evident. But again, in concrete terms regarding the OP this just means not having your dataset skewed towards sexualised depictions of certain groups.

    1. either you replace data until your desired objective, which will reduce the model’s quality for any of the alternatives

    […]
    For reference, LoRAs are a sledgehammer approach to apply the first way.

    The paper introducing LoRA seems to disagree (emphasis mine):

    We propose Low-Rank Adaptation, or LoRA, which freezes the pre-trained model weights and injects trainable rank decomposition matrices into each layer of the Transformer architecture, greatly reducing the number of trainable parameters for downstream tasks.

    There is no data replaced, the model is not changed at all. In fact if I’m not misunderstanding it adds an additional neural network on top of the pre-trained one, i.e. it’s adding data instead of replacing any. Fighting bias with bias if you will.

    And I think this is relevant to a discussion of all models, as reproduction of training set biases is something common to all neural networks.