• 0 Posts
  • 36 Comments
Joined 1 year ago
cake
Cake day: September 27th, 2023

help-circle
  • Mirodir@discuss.tchncs.detoProgrammer Humor@programming.devSus
    link
    fedilink
    arrow-up
    110
    arrow-down
    1
    ·
    edit-2
    18 days ago

    Sure. You have to solve it from inside out:

    • not()…See comment below for this one, I was tricked is a base function that negates what’s inside (turning True to False and vice versa) giving it no parameter returns “True” (because no parameter counts as False)
    • str(x) turns x into a string, in this case it turns the boolean True into the text string ‘True’
    • min(x) returns the minimal element of an iterable. In this case the character ‘T’ because capital letters come before non-capital letters, otherwise it would return ‘e’ (I’m not entirely sure if it uses unicode, ascii or something else to compare characters, but usually capitals have a lower value than non-capitals and otherwise in alphabetical order ascending)
    • ord(x) returns the unicode number of x, in this case turning ‘T’ into the integer 84
    • range(x) creates an iterable from 0 to x (non-inclusive), in this case you can think of it as the list [0, 1, 2, …82, 83] (it’s technically an object of type range but details…)
    • sum(x) sums up all elements of a list, summing all numbers between 0 and 84 (non-inclusive) is 3486
    • chr(x) is the inverse of ord(x) and returns the character at position x, which, you guessed it, is ‘ඞ’ at position 3486.

    The huge coincidental part is that ඞ lies at a position that can be reached by a cumulative sum of integers between 0 and a given integer. From there on it’s only a question of finding a way to feed that integer into chr(sum(range(x)))



  • after leaving can’t join another for a year

    Can you fix this? There was enough misinformation floating around about this already when this feature went into beta.

    Adults can leave a family at any time, however, they will need to wait 1 year from when they joined the previous family to create or join a new family.

    it should say something like: “After joining, can’t join another for a year”





  • I’d argue that with their definition of bots as “a software application that runs automated tasks over the internet” and later their definition of download bots as “Download bots are automated programs that can be used to automatically download software or mobile apps.”, automated software updates could absolutely be counted as bot activity by them.

    Of course, if they count it as such, the traffic generated that way would fall into the 17.3% “good bot” traffic and not in the 30.2% “bad bot” traffic.

    Looking at their report, without digging too deep into it, I also find it concerning that they seem to use “internet traffic” and “website traffic” interchangeably.



  • I’m pretty sure this was already the case in some games before, depending on the netcode of the game.

    The old FAQ said:

    What if a borrower is caught cheating or committing fraud while playing my shared games? Your Family Sharing privileges may be revoked and your account may also be VAC banned if a borrower cheats or commits fraud. In addition, not all VAC protected games are shareable. We recommend you only authorize familiar Steam Accounts and familiar computers you know to be secure. And as always, never give your password to anyone.

    If it’s a game with VAC it probably always worked as described above, but for example: People in Fall Guys did use this trick to avoid getting banned for cheating until they turned off Family Share for Fall Guys shortly after release.


  • The one year period of waiting after leaving one seems excessive.

    It’s slightly better than that for the person who leaves. It’s a one year period starting the moment they joined the previous one. So if you’ve been part of a family for 1+ years you can join/create a new one right away.

    The slot you occupied however does stay locked for an additional year.

    I also have my current setup with found family and as I live close to a country border I cannot switch over properly as I have members on both sides of the border. I understand their intent is “same household”, so I do understand why this is the case, still sucks for me though.

    I hope they have good separation of the logical family and the physical pc’s, It’s really annoying to resetup stuff with my partner every time one of us installs a different linux distro.

    After toying around in the beta, this seems to not be an issue anymore as they seem to actually go off accounts now and not hardware anymore. It was quite frustrating in the old system though.


  • Without knowing any specifics of the TOS or the exact setup beyond what I could gather in this thread: generally speaking they could still send you a bill through email or otherwise.

    After that, if you’re not paying up, they might be able to successfully get the money out of you through court regardless, depending on a few factors. What’s more likely for smaller sums is that they’ll just drop it and ban you though.

    IANAL of course.




  • I think the humor is meant to be in the juxtaposition between “reference” in media contexts (e.g. “I am your father”) and “reference” in programming contexts and applying the latter context to the former one.

    What does “I’m your father” mean if the movie is jaws?

    I think the absurdity of that question is part of said humor. That being said, I didn’t find it funny either.


  • In decreasing popularity (estimated by me):

    • Creeper World: A mix of tower defense and rts (with pause function) against a ever expanding goo called creep. The fourth installment is 3D and the next one will be a side-view spinoff.

    • Tales of Maj’Eyal: Quite popular among the people who are into traditional roguelikes, but I very very rarely see it mentioned outside that community. It’s definitely the (nearly) traditional roguelike I put the most time into thanks to its class/ability system that bridges the gap between roguelike and turn based rpg really well.

    • The Captain: Technically not indie as it was published by Tomorrow Corp (of World of Goo/Little Inferno/etc. fame) instead of the devs themselves. A mix between old school point and click game, but as a highly episodic space adventure. You travel from planet to planet on an overarching mission and each planet has its own interactive short story. Some are longer, some are very short and you never quite know what you’ll find before you land. All of the short stories have multiple endings depending on how you tackle the moral dilemmas it throws at you.

    • Infinity Wars actually released before the rise of Hearthstone and also before the popular Avengers movie of the same name. It is to this day one of my favorite digital TCGs, and I played so many of them. Before I get into the main thing that I love about it, I wanna mention that every single card’s base version (colorless) is free, anyone can build any deck for free the moment they pick up the game and be 100% competitive with everyone else. The only thing they monetize is bling. Unlike in most mainstream TCGs both players do their turns at the same time in secret, once they both lock in, their moves play out. This gives way for some insane mindgames and outplays that eclipse those in any other TCG I’ve played. It is a bit rough around the edges, so it might be more of a “hidden diamond in the rough” than a hidden gem.

    • Bombernauts is a really fun party game. To sum it up in one sentence: “Imagine if Bomberman was a platform fighter.” If you have friends to play with it, buy it on a sale, crank powerup drops up to the max (they stack, which took us hours to figure out), maybe download a mappack and I’m sure you’ll have a blast if the trailer looked any fun to you. There’s virtually no chance to play it with strangers through as it is super dead.

    • Lastly I wanna give a shoutout to Clonk. Clonk is (or was) a 2D sidescrolling game-series that is visually reminiscent of Lemmings. The gameplay is a sort of mix between Minecraft or Terraria (predating it by many many years) and very very very low-pop RTS. It’s a mission based game where you control around 1-3 Clonks (the lemmings) and has full online multiplayer support. The missions can range from “build a base in this active volcano”, “take out the enemy team’s castle”, “win this wizarding duel” to “build a bridge across this canyon”. What made it truly unique was the community and community creations though. It was created with the explicit purpose to be customizable and users made many, many different maps and modes. It was to me what Minecraft was to the kids in the generation after me (without all the content creators, of course). Some people made an entire RPG in it. Others made what was essentially Among Us, just to give you an idea. Sadly the spiritual open source successor Open Clonk could never recapture the magic for me, and I guess I’m not alone in that because it pretty much died around 5 years ago. If I could make one game popular overnight, it would be Clonk. It did warm my heart to see that some of the celebrated custom map/mode creators from back then ended up getting into gamedev. One of the games developed by someone I remember from back then is Vintage Story.

    Holy fuck I rambled a lot about Clonk and I still feel like I’d have so much more to say but this isn’t the most fitting thread for that.


  • It’s not as accurate as you’d like it to be. Some issues are:

    • It’s quite lossy.
    • It’ll do better on images containing common objects vs rare or even novel objects.
    • You won’t know how much the result deviates from the original if all you’re given is the prompt/conditioning vector and what model to use it on.
    • You cannot easily “compress” new images, instead you would have to either finetune the model (at which point you’d also mess with everyone else’s decompression) or do an adversarial attack onto the model with another model to find the prompt/conditioning vector most likely to create something as close as possible to the original image you have.
    • It’s rather slow.

    Also it’s not all that novel. People have been doing this with (variational) autoencoders (another class of generative model). This also doesn’t have the flaw that you have no easy way to compress new images since an autoencoder is a trained encoder/decoder pair. It’s also quite a bit faster than diffusion models when it comes to decoding, but often with a greater decrease in quality.

    Most widespread diffusion models even use an autoencoder adjacent architecture to “compress” the input. The actual diffusion model then works in that “compressed data space” called latent space. The generated images are then decompressed before shown to users. Last time I checked, iirc, that compression rate was at around 1/4 to 1/8, but it’s been a while, so don’t quote me on this number.

    edit: fixed some ambiguous wordings.




  • I think it’s much more likely whatever scraping they used to get the training data snatched a screenshot of the movie some random internet user posted somewhere. (To confirm, I typed “joaquin phoenix joker” into Google and this very image was very high up in the image results) And of course not only this one but many many more too.

    Now I’m not saying scraping copyrighted material is morally right either, but I’d doubt they’d just feed an entire movie frame by frame (or randomly spaced screenshots from throughout a movie), especially because it would make generating good labels for each frame very difficult.