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Cake day: June 12th, 2023

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  • Or the Seat Mii Electric, it’s even slightly more bare bones than the Citigo-e. Basically the VW group decided that instead of one car with three trim levels, they spread them under three different badges.
    Though the dashboard is basically identical in each one (even the e-up) and what’s missing are parking sensors, cruise control, steering wheel buttons and stuff like that, so all of them fit the “not a smartphone on wheels” requirement.


  • Xen was really rushed and shorter than originally intended in HL1 though, and part of the idea with BM was to flesh it out properly. Might have gone a bit too far, but it was also one of the few places in the project where they could truly come up with something new and unique, and not just redo what Valve had made before them.


  • NACS is just the standard CCS protocol shoved in the objectively better Tesla plug, and part of making it a standard is the requirement of opening the design for everyone to use. So while the plug is from Tesla, they actually were the ones that switched to the CCS protocol first and dropped their own proprietary system, which is how they were able to open the Supercharger network to other cars in the first place.

    And that’s also why NACS is backwards compatible with all current EV chargers that already exist with a simple adapter - either by the driver, or by swapping the cable.












  • Major part of it is that some people differentiate hard between rogue-likes and lites, and others simply do not, and the two will never get along with each other. The thing being that if there are any type of permanent upgrade/unlock systems that makes the game easier the more you play, it is not like rogue, where instead of grinding for more max hp or dodge percentage, you “grind” knowledge and experience as a player.

    Which means that there are very, very few actual roguelikes because upgrade systems are just so cool ™ and every game obviously needs one. Or three.



  • Stardew Valley was published by the developer themselves. He can do whatever he wants with the game and there is no publisher to tell him he can’t because it’s bad for business. If they want the next update to be the “Fuck Russia, fuck Israel, Taiwan is the real China!” update, they can do it. Cp2077 can do that too. Because they are independent.

    D’ya think that goes for the games in question of the article published by Warner Brothers that are being pulled by them? Are they independent of the publishers, free to do what the creator wants?

    That is why having just the two labels makes them rather useless. Which is the point I’m trying to make.



  • An indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher. …The term is synonymous with that of independent music or independent film in those respective mediums. -https://en.wikipedia.org/wiki/Indie_game

    And then:

    Independent music (also commonly known as indie music, or simply indie) is music produced independently from commercial record labels or their subsidiaries

    An independent film, independent movie, indie film, or indie movie is a feature film or short film that is produced outside the major film studio system in addition to being produced and distributed by independent entertainment companies

    They are independent, because they don’t have a publishing company calling the shots. That’s literally where the term comes from.
    And that is why I said people have only two labels - they use “single person or small team = indie, big team or company = triple-A”. When they should be looking at who is publishing, and therefore who is funding the project, i.e are they actually independent, or do they depend on someone else for that monetary/technical/marketing support.