This one hurts deep. But to each their own ofc.
This one hurts deep. But to each their own ofc.
ProtonDB claims that it works with proton-ge. I may have to give it a try sometime soon. It was my 2nd game on Steam (after Terraria).
Nothing against you specifically! It would be more accurate to say that the people who will die on the hill of roguelike being something very specific wear me out. I certainly didn’t intent to make a dig at you, so sorry about that!
The conversation around the two really wears me out. IMO, there’s no need to be so restrictive. We can call them traditional roguelikes, platform roguelikes, whatever, and I think that’s fine. If anything, I think we should have better terminology to differentiate games where the runs are isolated and those where there is meta progression. I don’t think roguelite a good name for the latter.
I wonder how it’ll stack up next to Grim Dawn and if it’ll get spruced up for Steam Deck.
Generally agree here. Makes me feel not so crazy having seen almost everyone gush about it but I’m also not sure how to fully articulate my issues with it. To me, I think the biggest thing is that it feels like the game knows the diving mechanics don’t have that much going for them and so is constantly throwing distractions at me. Stardew Valley works because your quest goals are things you probably wanna do anyways to develop your farm. Meanwhile, I feel like stopping to fish in Diver Dave actively detracts from my ability to complete the constant stream of quests.
Monster Hunter Rise. Just got into Sunbreak a few days ago. This is the first one I’ve really been branching out on weapons since I started in 3U. Gunlance and hammer are proving to be super fun, on top of my original love: SNS.
Step 2, part 1: Release OLED.
Step 2, part 2: Release roadmap.
Humble Choice isn’t unknown, or at least hasn’t been for a long time. I’m subscribed but they also give the option to skip as many months as you want, which I unfortunately take advantage of like 75% of the time.
Hoping the design for this one is a bit. . . tighter? As much as I liked the original, runs usually turned into hopping around trying to not get hit while you hope for enough space to actually use your abilities; or if you had busted items you just about instakill everything. I never found much of an in-between and felt that the sequel handled playing from behind situations much better.
It originally was a dlc. They decided the scope surpassed that, though, and they also felt constrained by the class and upgrade system of the base game.
I randomly got hit with the urge to play the ps2 mascot games. I’ve started picking them up for cheap to rip and load onto my Steam Deck. I’ve finished the first Ratchet and Clank and Sly Cooper games. Now started on Going Commando, with plans for the rest of both of their ps2 games and the Jak and Daxter trilogy. I’ve played all of Ratchet and Jak before but Sly is new to me, minus maybe half of his 4th game.
And still chugging through BG3 with my wife. It’s been hard getting time for the longer play sessions it requires lately but we’ll get through it eventually.
Now I wonder how long it stays online before all the money the asked people to throw at it literally turns into nothing. Kinda surprised a mobile Mario Kart didn’t have more legs on it.
Credit where it’s due, Bluetooth headphones have come a long way. I like the ones I have now. That said, removing the jack and micro SD slots was extremely anti consumer and they should come back.
I do feel Halls of Torment does a good job of separating itself from Vampire Survivors. There is actual aiming and an attack button if you want and there’s Diablo style gear you can equip before and during runs.
What it is not good at is visual clarity. I very frequently take damage or even die because I couldn’t see something over all the stuff my character was throwing out. VS also has this problem but it’s lessened by the fact that by that point everything’s probably dead in 2 seconds anyways.
Who needs Diablo IV or maybe even PoE when we have Grim Dawn and Chronicon.
Finished up Banjo Kazooie last night. Always good for a quick playthrough. Still BG3 with my wife as time allows. Not quite sure what solo game to pick up next.
Hopefully I’m not being overly optimistic in agreeing. I love my Deck but am not impressed at all in the rest of the handheld market. Being stuck on Windows and not having necessary tools like the trackpads means that I’m not hopeful for the market if the Steam Deck doesn’t continue.
Really unfortunate. There was such missed potential in Awesomenauts, imo. Despite them being an indie team I really think they could have taken the game so far. They had the passion but just made too many mistakes along the way.
I don’t understand why a company would even want to use the music if it means they can only sell the game for so long. Obviously, it’s not the current reality, but I would outright refuse any deal that involves a limited amount of time to use material that goes into a video game, movie, any form of media except maybe live services that are constantly changing anyways (which is a separate issue).
At the very least, people should be made aware of a game’s sale period, though I’m sure that’s kept under NDA.