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I think it’s okay, I would have voted against it, but they really need to be careful with their website design.
The first time I went to their website, I left immediately because I got a big pop-up with 404. Tried again, same thing. Third time, I saw it was just a pop-up asking for then-optional registration.
Thankfully, they changed their pop-up design since then.
Minority share. Tencent does that a lot. Helps them get a foot in the door for later full acquisitions or potential deals such as the one here.
Well, the catching fish requires aiming in a small area and then pressing a button repeatedly to catch it. I was able to avoid the button mashing with a Steam Input configuration, but it was still annoying. The developers eventually added an accessibility option where you don’t need to mash, but it’s still bad design, in my opinion. I did not find the aiming or oxygen limits relaxing at all, as I am sick with long COVID-19/ME/CFS and it was just too much effort. I’ve seen from reviews that the oxygen limits are trivial later, but that there are so many other random systems tacked on that it doesn’t matter. The restaurant part just did not grab me at all either, just seemed too basic.
What I’ve gathered from the reviews and the streaming is that the game just constantly tacks on new sub-systems and mini-games. The game also has basic puzzles randomly, that are easy but too frequent. Like, rotate giant rocks with a hole inside so you can pass on to next area. Bosses are also a difficulty spike for some people.
In my comment, kinda mixed my opinion of the early game (under 2 hours), affected by my condition, with criticisms of the later game, that I hadn’t played. I had decided to refund it because it did not match the hype for me. But since it was still being hyped to hell and back, I looked it up further and I validated my decision with reviews by other people and videos of other people playing.
Dave the Diver. I tried it but got it refunded. I’m certain if I had kept it, I would’ve regretted it. It’s not relaxing or cozy, even early on. As someone sick who believed the “relaxing” hype, I was incredibly disappointed.
Afterwards, I even randomly saw a streamer just ragequit the game live because he couldn’t stand more easy, slow puzzles. That just confirmed it for me.
Because this is the HP that’s focused on consumers, that’s their business. The enterprise segment was spun off in to Hewlett Packard Enterprise. They do have commercial printers, but it’s not that much larger of a business for them than home printer, from what I can gather.
My main problem with this is getting amp links in the results after.
Private Mode is on Firefox.
I played the game last year but it was incredibly easy as an adult. I didn’t even finish it because it was too boring. I might download a mod that increases the difficulty.
The screenshot in the article said the reach was a few months old, last July.
The frat-bro culture of harassment and abuse started way before the merge with Activision.
Blizzard North was separate from the Irvine studio, I believe. Their Diablo 3 was in development for a while too.
But yeah, I guess that’s what people mean, the old design philosophy. But I can’t help it now. Old Blizzard seems tainted to me. At least starting from the WC3+WoW era.
Do we really want old Blizzard back?
Personally, with all that we learned about the frat-bro culture there, I don’t want it back. Hell, if it meant people didn’t get abused, I’d erase it.
Exactly this. The comics property has Skybound, but HBO seems to just be doling out the TV show licence left and right.
Good idea, I’ll put it right by “Time Person of the Year 2006”!
I’ve also been sick for nearly a year following a viral infection, though nothing wrong was found with my heart, so far. I’ll buy the game in solidarity, it was already on my wishlist anyway.
It’s unsurprising, particularly the lateral move to DECA Games. It was an easy target for Embraced to cut costs, plus their last game was cancelled before release (Magic: Legends). It seems like the Cryptic engine would require a large investment to be used for new games, but I might be wrong.
Still frustrating, I’m certain those devs didn’t deserve to be laid off. Seems they cut senior devs too.
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