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Cake day: September 28th, 2023

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  • Oh yeah, you’ve got to go full chaotic evil for the lich. I revived Staunton Vane (it’s been a while now, that’s the dwarf with the tragic backstory who works for evil woman whose name I’ve forgotten I believe) as an undead, I had a few lich only companions who were undead (they don’t talk much though, most of them whine about being controlled if I remember right), my city was dark and almost desolate, filled almost entirely with undead subjects. My councillors, the ones still alive, were a bit terrified and hopeless. By the end my Lich was so good at supporting the undead characters that I started to just go with a full undead party. Poor enemies must’ve been terrified.

    It was incredibly macabre and grim, of course, but it was so damn cool.


  • I think it’s simpler character creation-wise because DND has gotten simpler in the same area, definitely seems much less complex than before.

    Wrath is going to be my favourite for a very long time I suspect because of the Lich thing. I’ve always wanted that since playing DND games as a kid and it’s the only game that allowed it. Then it went above and beyond, I could reanimate almost anything, it was great.


  • Gamoc@lemmy.worldtoGames@lemmy.worldPlaying Pillars of Eternity for the first time
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    10 months ago

    Baldur’s Gate 3 is incredibly detailed in combat though, so much so that it takes sometime to wrap your head around it. I’m addition to pushing and jumping, which both sound so simple but have a huge effect on gameplay, there’s also environmental things that you just don’t think of because in other games in the genre it isn’t an option. As an example, there’s a giant spider that wanders around on webs and summons smaller spiders from eggs, you can sneak around to destroy the eggs before combat to stop summoning and destroy the webs whilst the spider is on them to cause it to drop and take extreme damage.

    So you’re right that character building may be better in Pathfinder - I really do love casting touch spells through weapons, it’s great - the combat in Baldur’s Gate 3 is far more interactive and dynamic. It’s also way more accessible.

    Either is a good choice, but I give the edge to Baldur’s Gate 3 because, well, every single line is voice acted and motion captured, and the freedom you get in the story is astounding. It’s such a profound improvement, a night and day difference from the basically everything else in the genre.


  • If you’re looking for similar games to move onto, Baldur’s Gate 3 is in its own tier, right at the top of the genre. Not only that but it’s a step forward mechanically and presentation wise for the whole genre as well. In this game I once threw an angry hyena at an enemy. Later just threw enemies at their friends.

    Pathfinder Kingmaker and Pathfinder Wrath of the Righteous are both excellent as well. Especially Wrath, though still with the aged style graphically speaking. You can cast touch spells through weapons! In the second one I became a lich queen with an army of undead, it might be my favourite CRPG ever because of that. It’s awesome.

    Divinity Original Sin and its sequel are also brilliant, made by bg3 Devs Larian on their own ruleset. I’m currently replaying the second one with my sister (yep, it’s co-op), we are both playing undead. We are healed by poison and damaged by healing. Very cool.

    This is my favourite genre, if you can’t tell.