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Joined 10 months ago
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Cake day: November 22nd, 2023

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  • I think the first stat in the graph is the most important one and really speaks to the reason for the last one. I said this is another post about this article, but video games have become their own kind of third space. Going out with friends has become so expensive, whether you’re going to a movie or something else, and in a lot of places you can’t go to hang out without having to spend money anyways, so video games have become a replacement way to hang out with friends. And that’s before you start talking about stuff like friends who moved across the country for work or something.


  • This is an extremist take on a correct conclusion. Just like how “vote with your wallet” and “no ethical consumption under capitalism” can co-exist, so can the idea that there are people in these jobs who simply don’t care about the harm as well as people who do but don’t have the power to do anything about it - even something as simple as changing jobs.

    An easy example is the people left at Twitter. When employees started quitting in droves after Musk started tearing the company apart, I saw people quickly theorizing that the people still working there fell into 2 groups: those who were morally bankrupt enough not to care, and those on work visas who couldn’t quit because they risked being deported.

    The majority of these companies are based in the US, where workers’ rights and protections are often tenuous at best. Whistleblowers have almost no protections and, more often than not, end up serving years or even lifetime sentences in federal jails for their efforts. In most states, it is completely legal for companies to fire you for whatever reason they feel like, and even if you get severance, it can take years of legal battles to get what you’re owed. Add to that how long it can take to find a new job (the average time in the video game industry is 2 months), and it’s easy to see how that can quickly spiral into putting people into a dangerous financial situation for daring to speak out.

    It’s easy to lay the blame at other people’s feet, but just like saying, “Well, just don’t use their products then,” it’s never that simple.













  • From launch until now, creating a PSN account was optional due to technical issues. And while this wasn’t properly conveyed to the playerbase, the game was sold in tons of regions where you straight up can’t make a PSN account. Something like 50+ out of 123 regions where the game was sold cannot make PSN accounts. And using a VPN or lying about your region to make an account is a bannable offense.

    The privacy complaints I have more of an issue with since GameGuard, the DRM used, is just as much, if not more, of a privacy issue compared to Sony’s horrible data security and invasive data harvesting. GameGuard has kernel level access to the entirety of your system while it’s running, usually installs itself as an on boot up background process, and has been caught by anti-virus software editing files outside of the game directory.

    The first is a genuinely refund worthy issue, if not a class-action lawsuit in the making, while the second one is people being ignorant to how much data they’re actually giving away.



  • I agree to some extent, but even before then hardware was getting expensive thanks to stuff like the Bitcoin mining craze. Harddrives have been getting cheaper on a dollar per TB basis for a long time (as they should), but I remember the days when it was cheaper to build a gaming PC than to buy a new console, and those days are long gone. And after COVID hit, greedflation set in to declare what the new normal is.