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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Crosstracking is indeed a thing. Obviously it has its limits, since the other devices have to communicate back. It should be easy enough to see all devices that are on the same network though.

    IoT is a popular attack vector. So proper precautions should be made. Perhaps only give them access to your guest wi-fi. Perhaps a separate network entirely.


  • Dewded@lemmy.worldtotumblr@lemmy.worldCan IT confirm?
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    8 months ago

    True to some extent, but I think a lot people give these firms too much credit.

    Your microwave will not send your food heating data to NSA. At best the manufacturer uses it to see how people use their appliances.

    Voice guided home assistants might send sound to servers for analysis, but even then it’s just the stuff you actively sent to be used as a query. When they’re listening for activation messages “passively”, this data does not get sent outside of the device. This conception really bothers me as it really propagates an illusion that we’ve already lost and have no control.

    There’s no need to covertly spy when the biggest data is given voluntarily through the TikToks, Facebooks and Twitters of the world.




  • The cynic in me says nothing significant enough changed.

    Not all Unity devs are small. Especially the ones Unity is prominently targeting this for. A good example is Niantic. They made 650 million in revenue last year.

    Unity has a market share of 75% in mobile. Many major mobile titles with hundreds of millions in revenue are Unity. Plus a vast number of big publisher funded “indies”, however the revenue to gain there is chump change in comparison. Ranging anywhere from 0-200k depending on annual sales and number of installs.

    Unreal’s business model is taking 5% of your revenue, which is more than Unity’s new cap of 4%. Which only activates at 1 million in annual revenue.

    One might argue even that small indies are not small if they reach 1 million in annual revenue. While not neglible, it’s still just 40 000 if you managed to get like 200 000 installs.

    Obviously it’s understandable why devs would rally to the barricades. It’s their money to lose. Unity’s value proposition is in how much development time they save. Which is often than not worth a lot more than 40 000 dollars given the amount of time it takes to develop an engine.

    I think Unity also offers a wide array of added value services compared to Unreal in the form of easy-to-implement IAP and ads. Both are the cancer of mobile games, but also the de facto business model on the platform.

    Their initial plan was poorly communicated and shit, but the adjustment is fair.




  • Yeah. They ran a social media influencing campaign based data aggregated from approx 270 million people. It’s debated on the degree of influence this data had.

    One thing is certain though. Around 800 000 people had surrendered their data (admittedly through a seemingly benign Facebook app) to an app posing as just one of your usual fun personality quizzes. This data opened the floodgates through association to about 269 million other people due to the way FB APIs were set up.

    This data was then used to create psych profiles that got utilized for targeted advertising.

    Two of the biggest campaigns that used this data were Trump 2016 and the Brexit referendum.