It was deactivated while they were trying to sort out the server instability issues in the beginning. They announced it would eventually return, and it’s the main reason why the friends list has been messed up.
It was deactivated while they were trying to sort out the server instability issues in the beginning. They announced it would eventually return, and it’s the main reason why the friends list has been messed up.
Right above the buy button on Steam, in yellow highlighted text, it has always said
Requires 3rd-Party Account: PlayStation Network (Supports Linking to Steam Account)
It seems a lot of people did not realize that this was an initial requirement when the game first launched, but it was suspended while they figured out server and stability issues.
They hated him because he spoke the truth.
I don’t like it either, but I had to make an account on day 1. It’s also a requirement for any game hosted on Sony’s game servers.
We had legislation for this stuff. Then Trump put Shit Pai in the FCC chairman spot and proceeded to gut all of the net neutrality and consumer protection regulations.
Please drink verification can.
That would be great! @Psythik got back to me pretty quick, so I’m going in the air tonight.
I know of a service that helps with this. I don’t know how well it will apply directly to this scenario, but I’ve seen some small groups sign up for Sound Exchange as a non-intersctive music service.
https://www.soundexchange.com/service-provider/licensing-101/
This looks pretty fun. I used to dabble this shoutcast radio broadcasting for an old roleplaying server in San Andreas Multiplayer.
I’ve used b.u.t.t. for NeosVR shows, and it’s really easy to use.
I’ll have to sign up for some night time EDM slots. :)
Turns out the FAA is that corner
They’re using a very dated design because the FAA moves extremely slowly. The size, weight, and wide-scale intended use of them puts the drones in an aircraft category that comes with a lot of paperwork and stipulations.
Most of those higher prices come from insurance companies only paying a percentage of what they are billed, and the cost of the staff involved with dealing with those companies.
Most of the true VRChat experiences happen in invitation-only rooms. It’s one of the apps where networking and growing a friends list makes a huge difference in terms of knowing where the party is happening.
I certainly would. Going public is always the precursor to enshittification.
They’ve maintained a very pro-consumer stance so far; so yes, I do believe them for the time being.
Bethesda’s formula is pretty dated. They changed up a few things for Starfield, but it’s still same the old dialog system.
Or go in with a lot of money you’re willing to lose for no guaranteed payout
HTC, Valve, and Oculus (well before the Facebook buyout) established very early on that frame rates of 90 fps or higher with a response time of <1 ms were critical factors for preventing motion sickness. Meta either hasn’t gotten the memo or just doesn’t care.
Even with well-established VR legs, I start feeling unpleasant if my FPS starts dropping below 75 for extended periods of time.
Aside from that, it’s also down to game development. I’ve been seeing newer, inexperienced VR developers creating scenes that don’t take into consideration how our brains perceive motion; and they end up creating some nausea-inducing scenes or game mechanics, in addition to doing things like shoving your head onto the floor or through an object. The easiest example is pressing into a wall or table, and the colliders shove your head and body back when you’re not expecting it.
The call screener is a godsend and it’s the absolute most used feature I rely on. Many evenings I wake up for work and see that my phone stopped 5-10 spam calls that would have ruined my sleep.