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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Have read the article.

    Maybe call me ignorant but as someone from Eastern part of the world, sometimes I wonder why would these people worry when all of these AI stuff are still prompted from human input, in a sense that We are the one who creates them and dictates its actions. All in all they’re just closed loop automata that happens to have better feedback input compared to your ordinary Closed loop system machines.

    Maybe these people worried because these (regular people) don’t know how these things works or simply they don’t have or lack of self control in first place which what makes them feels like having no control about what happening.

    I understand the danger of AI too, but those who prompted them also human too, in which it is just human nature by itself.


  • Crafter72@lemmy.worldtolinuxmemes@lemmy.worldNever again
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    8 months ago

    Imo this kind stuff probably because these “dev” having safe space on those discord servers rather than using something properly setup site/forum.

    Heck you can make your own documentation using github/gitlab built in wiki or if you want something fancier, setup a site using JAMstack/static site generator, pick suitable theme then use gh page to host it.

    I even more hate this stuff when the files is gated inside discord server, dude out of all possible file hosting services why the heck you would use discord?



  • For everyone who uses searxng, is it great for day to day browsing? Do I require to host my own instance or the setup is as easy as requiring to add “searxng” option on my browser app?

    I’m interested to move away from google as it becomes shitty everyday and loses its effectiveness for advanced query (based on my own result compared during 2013 up to pre covid). Bing have weird result on my region so cannot use it, ddg only for occasional use.

    Thanks!



  • For me I think it is more for JRPG genre games as growing older makes me unable to access them easily as I was younger due to time constraint, somehow I am more appreciate shorter game because I can finish them faster.

    This reminds me of my Final Fantasy XII International Zodiac Job System that I had on PS2, lost track where I was progressing and not really want to finish it as I felt the world is large enough with some hidden optional bosses. Another instance of unfinished playthrough is my SMT: Strange Journey because I had lost my track due to irl stuff while the save had 80hr on the clock.

    Another series that I would not finish is Harvest Moon/Story of Season, had Back to Nature and A Wonderful Life on PS2 back then (and now on steam), could not complete them as it feels more like a chore. First year is enough for me to mark it as complete.

    Payday 2 too with thousands of achievements that I did not bother to collect, I just played them for fun and with friends.


  • np, NFS World probably bit niche side of NFS even though there was EA Black Box involvement on that game, while the original World has MTX nature, the emulated server deletes them and convert them into the same in game currency that you won from events.

    I keeping tab on NFS Edge restoration (Project Verge) as I never played them (It was China only iirc) and it seems pretty fun if the MTX part are gone, hopefully they can manage to replicate the success like in SBRW to allow custom community server.



  • Tell me you never used Arm based system for daily drive without telling me you never used Arm based system. General software compatibility is not there and PC is not only on Windows or Mac. Sure on Mac they have enterprise support for their user. By having more power (bruteforcing) to run the emulation simply does not mean the software run flawless.

    Maybe I’m a bit bias since I’m comparing it with SBCs (but thats what is affordable). As someone who have Raspberry Pi 4 and Orange Pi 5, the situation is a bit different. Raspberry Pi have a well supported system by communities and the devs, meanwhile on Orange Pi 5 some drivers are not released by the Orange Pi/left to the dust if there are no maintainer, not to mention if you want specific build of binary which not covered by repo/ppa, you have to build yourself from source, and the GPU driver situation for OPi5 which not yet have Vulkan support and sub par performance on Linux meanwhile on RPi5 they have Vulkan support 2 weeks after release.


  • JSUE is reworked version of JESawyer tweak mod. It was created by one of original Fallout designer Josh Sawyer but the original version of the mod is gone and people recreate their own as to make improvement out of it (in term of the scripting effectiveness and newer code standard of New Vegas Extended Script modding).

    The list of the changes is huge as it overhauls some stuffs within the game. Here is the list of the changes if you are interested to read them. Things that I noticed when I played with it is that you had to make use of Ammo types mechanics, you had to use AP ammos to punch those Super Mutants, Deathclaws or anything that have high DT otherwise you wouldn’t punch their HP much through their thick skin/armor, Hollow Point ammos are ok if you want to save some bullet on lower armored High HP enemies. Carry weight is even more lower than vanilla (though you can change it in .ini file; I don’t recommend to add more than +50 lbs of carry weight to keep it in spirit of the tweak) which forces you to planning ahead during exploration and use those Mojave Mailboxes when you want to transfer some stuff from locations. Survival skills worth the investment in this tweak as chems item is more rare. On my playthrough, I find Hardcore Mode with this tweak really good combination as to make food, chems, drinks and beverage more useful than simply to restore (or buffs) your character stats.

    Oh another tip, if you have both Fallout 3 and New Vegas, consider to try Tale of Two Wasteland on your next playthrough, it simply better experience if you want to play Fallout 3 as it use New Vegas engine which more mod supported than 3 version (finding modern mod and bug fixes for 3 is harder than New Vegas based on my last Fallout 3 playthrough).

    In my opinion both game are great in their own way and Bethesda did good job saving the IP on Fallout 3 (Bethesda bought Fallout IP when Black Isle/Interplay bankrupt). Without Fallout 3, New Vegas can not exist.


  • UPDATE (2023/12/21): ~110 hrs of New Vegas playthrough finally finished. Finally finished my playthrough as Mercenary Anarchy Courier.

    spoiler

    Not sure if FPGE did alter something but after finishing the playthrough, it feels the “warmness” vibe of post-post apocalypse of Fallout gone when Hoover Dam battle is near and finished, perhaps because NCR is wiped out, definitely the writing still ok as the only way to make the game “Win” is you do not finish the game if you do not want to make bad decision for Mojave Wasteland. Maybe I will try to explore a bit post-ending with this FPGE mod.

    While I am glad I finished this playthrough, I also had bit of “guilty pleasure” from finishing this one as much as time consuming it is while also I want to finish it as soon as I can because dragging on playthrough would make it even unpleasant for me to finish it due to busy stuff RL, same reason why I rarely want to pick up JRPGs nowadays because most of time having 60 hrs - 80 hrs minimal to complete is bit painful for those who had busy life. At very least I glad I am done with it.

    While also few days ago I tried to emulate WMMT5s on PC, thought to try multiplayer with private client, ended up disappointed as it seems every discord server that “facilitates” the community is closing down their invite link or maybe threatened by Bandai Namco because most of these people play a game that still active on Arcade Cabinet and emulate them on home using a software on their own PC. At the same times I wonder why Bandai Namco would not bring these arcade games into PC while the said system (the Arcade) actually PC system in disguise since the demand is still there for Wangan racing genre although not as much as something like mainstream Arcade Racer (e.g FH5, Crew Motorsport etc). I do not know the latest Initial D the Arcade Stage since I do not have interest in Touge racing.

    Planning to get NFS 2015 in winter sale, want to complete my NFS Collection on Steam and experiencing NFS 2015 in retrospective as back during release I did not managed to play it due to lack of interest.


    Clocking in at ~100 hrs on my current annual New Vegas playthrough, I’m trying to finish this one as my previous playthroughs always end abruptly nearing the End. The options to solve a problem/quest is what makes this game never be boring and you can RP anything you like (although I have not tried Legion Courier, maybe in future). At the moment I am on my way at the start of Lonesome Road as before concluding the story in Hoover Dam battle.

    Viva New Vegas with JSUE tweak makes the game feels like classic Fallout and force player to be resourceful and use every features that the game offer, however I do not recommend to use JSUE tweak if you only played Bethesda Fallout game as Fallout 1 and 2 is a bit infuriating in term of early game difficulty (if you do not know what to do), stick to Vigor Lite if you want closer to vanilla easy difficulty.




  • At the moment, I am doing New Vegas hudless run (VNV modlist + JSUE Tweak) on my spare times. Honestly I am adore it due to the fact it feels like 3D Fallout 2 as previously I run my playthroughs using hud. However this also makes you need to be perceptive as on this tweaked game raider tends to ambush you so you kind of develop second nature of how you perceive surrounding on Mojave. Even though people may thinking hudless does not make a sense, it simply each on theit own enjoyment as you cannot please everyone with same tricks every single time.

    Although not hudless, but in GTA San Andreas I can notice a landmark or a spot of the map just from a pictures. It feels like ingrained on my mind from my countless hour doing SP as kids and playing SAMP during my teenage years.



  • To put it simply, people nowaday spoiled with choices while they wanted needlessly to be served what they want.

    Back in earlier gaming era (90s and 00s), console exclusive and PC exclusive is a thing and no one even complain, people back then accept the fact that mostly game are only available on Consoles, and those that released on Computer are mostly Online/LAN games or MMOs, This trend continue until late 00s where some of console games get ported to PC because there is demand.

    Pushing through 10s, PC is relevant as the cost of the system is almost same (or even cheaper) compared to the console, back then you can build gaming pc out of dell optiplex and slap a 750 or 750 Ti and you’ll get something similar to PS4/XONE performance. Once it gets to late 10s where entry price of PC is a bit high (you can thank Intel for keeping re-releasing 14nm up to 6 generations and then Ryzen came) if you want to have more FPS and prettier graphics on PC.

    Now in the 20s, we have tons of hardware variation that can play a game ranging from components from 2014 that still holding up although struggling to get 30/60fps, to something workspace component that can run games 144 FPS+ on casual games. Heck you can even run game without owning the hardware by streaming them (GeForce Now)

    In my opinion these people probably those who back then owned consoles and jump ship to PC and expecting same treatment as console player. And of course you cannot guarantee A PC (without specify its components) to run games as much as I encountered some kids tried to run AAA games on their school laptops that had Intel Celeron with dinky 4GB of RAM, while on console it is definite to run as it was mean to run games.


  • Yeah, to put it constructive criticism, seeing Rockstar re-releasing GTA V three times that makes people mad is understandable, but to be fair people who owned PS4/PS5 that want to play GTA V/Online back then no way they would patch backward compatibility themselves specifically on PS4, the difference was “night and day” compared on PS3. While I did not have newer console upward from PS2, I would treat those improvement and the online availability as service that runs by R* and legally they able to charge you (but the end decision was on each own right?).

    Simply to be put, if someone want to blame whom, blame the system and the people. These entities follows business rule and they serve from the demand, as funny as it sounds the demand is from each individual, that’s why vote with your wallet is make sense for consumable product, similar to (underaged) children who play games and spending their parents CC, the parent is to put the blame because they could not control their kid or even bother to parenting.


  • As much as I understand the disappointment, from development point I tolerate them as Rockstar ever since they had their own in house Game Engine, they does not shoehorn the game into a mess of unplayablility (see common AAA studios). Not to mention those jack of all trade engine (e.g UE, Unity, CryEngine) while you can make the project multiplatform, the optimization that need to be done is far more time consuming (reading the docs of the SDK) compared to an Engine you build your own, an example of this on recent release is Yakuza Ishin, Ishin use Unreal Engine and run worse compared to every Yakuza games they released prior (which they did use their in-house game Engine).

    Rockstar made it clear focus on to deliver console optimization on front ever since GTA III released (technical standpoint see GTA San Andreas on PS2, GTA V on PS3 and X360, Max Payne 3 on console).

    Even though from PS4/XONE we have x86 arch console, the uniformity of console specs leads the easy to work on optimization rather than plethora of hardwares that available on Personal Computer space.

    Maybe I am sounded defending Rockstar but I gave my opinion from my past experience as game modder so knowing those SDK a bit. If you want to blame, you can blame the higher up on T2 since those parties the one tied up the Rockstar (R* owned by T2). I do have a share of disappointment when they took down the Reverse Engineered code of 3D era gta codes, but that incident also have grey area as some says that some portion of the code are part of original code.