If only you could like…ask? But I guess that’s the crux of the issue.
Do people you meet introduce themselves to you as Mrs/Ms X? Maybe if you work exclusively in/around schools…
If only you could like…ask? But I guess that’s the crux of the issue.
Do people you meet introduce themselves to you as Mrs/Ms X? Maybe if you work exclusively in/around schools…
This also ignores that shouting at someone in no way infringes on their ability to speak. It’s just something they don’t like to happen. Ironically, much like women going to abortion clinics and getting shouted down and harassed, simply based on their religious belief that abortion is wrong. But whew, let’s not apply logic to their beliefs…
Lol tell this to people who are upset that every planet doesn’t have a thriving colony in it. The “empty planets” are frustrating to them.
Not that you or they are wrong, it just highlights that matters of opinion on things like this are a spectrum, and sometimes you end up on the far end. I like that I can land on a planet and have something besides just rocks, but also that’s it’s procedurally generated so that it isn’t the same every time. It’s false replayability, sure, but if I like playing the game, it doesn’t matter to me that the layouts are the same.
It’s only 1.5k/hr more, so short term gains are marginal. But over the course of the skill, you can expect to save roughly 30 hours.
(This is literally all made up, but you have so many extra toes, just try it out) ((Also ignore that they added a tired mechanic so you can’t AFK mine it anymore, that’ll get reverted. You wanna be ready for when it comes back, detach that sucker))
I thought so! There are a lot of little quirks with travel. Usually I get scanned by the Feds landing at New Atlantis, other times I don’t. Sometimes I can jump straight to surface other times I need to go from orbit. Just little things I haven’t paid attention to so I can’t say definitively what the criteria is. But, jumping from the scanner is a way nicer way to do it. I just got in the ha it of traveling from the quest menu because I can go from planet surface -> new system -> planet surface with one action (usually).
I mean, I get where you’re coming from. But this didn’t start with Starfield, and Sony has a great track record of even more restrictive platforming than Xbox does. Microsoft games are now usually accompanied by some kind of PC access.
Not an excuse, but expecting Microsoft to extend an olive branch of non-exclusivity to Sony when they have historically been incredibly averse to it themselves is not really a realistic expectation.
One of the hidden elements of travel is the scanner; if you travel within a system and can “target” the location via quest marker or the like, you can just travel to it from the pilot seat and land at the location, no menu needed.
I think there are other caveats, but the number of “different” ways travel can occur makes it hard for me to keep the details straight. It may just be within system, you may be able to grav jump. You may need to have a quest marker there so it “displays” the planet surface location, or you may be able to select from a few “local” options. I just can’t remember what the restrictions are to that method off the top of my head lol
I only know of it from memes about it’s development, but I would agree from what I know. Scope creep seems to be a thing there. Ambitions are great, until they get in the way of every other aspect of the game lol
If it’s just a glorified tech demo, then it doesn’t seem like it’s able to be compared to a released and completed game? Unless the designation of tech demo means something I’m not aware of.
They have a tiered system where important NPCs can’t die until conditions are satisfied, wonder if the condition to die was satisfied but dialog still got delivered?
It takes 4 minutes to craft like 30 storage containers and the piece to move stuff off your ship easily.
Every single Bethesda game since at least Daggerfall has had carry weight. This isn’t a new concept within Bethesda games. If you are hoarding crafting materials, why not…use them to craft things so you can hoard more?
You can modify your ships without having any of the shipbuilding stuff I think. You are limited, but you can add cargo space with some penalty to range and mass to help ease it that. Additionally, storage via outpost is cheap. It’s like 3 iron, 2 aluminum, 2 adaptive frames for 250 mass resource storage. Build a couple of those at an outpost and you’re set. If you do a…I don’t remember the name, but a storage link between your ship and containers, you can transfer straight from ship to container without taking it out of cargo. Just mass dump things into storage and be cleared out.
Alternatively, if you have a lot of credits, Shieldbreaker, a class B ship at New Atlantis, is a wonderful ship. Like 2300 mass stock, and you can add more if needed with minimal penalty.
Are you looking for an answer to a question, or are you looking for a debate?
At any rate, reducing the utility of an item to what it’s “lowest performance” should be to lower it’s ability to harm for non-intended uses is asinine. Who sets the limits? Does a knife need to be razor sharp? I can cut a lot of things with a dull knife and some time. It would pose less danger to you if all knives I had access to were purposefully dull. To prevent me from procuring an overly sharp knife, make the material strong enough to cut foods, but brittle enough to not be one overly sharp. Knives, after all, we’re made to stab, cut, and dissect a wide arrange of materials, flesh included. This specific design poses limitless danger to you, and needs to be considered when manufacturing these tools.
Guns are not majorly sold specifically to kill people, in the grand scheme of things. Hunting is probably the largest vector of volume gun sales in the US. How do you design a weapon that can be useful for hunting, but ineffective at killing a human? They all possess the innate ability to do so, but so does even the smallest pocket knife or kitchen knife.
I’m also a big gun control advocate, so I’m not defending anything I like. The failings of US gun control are squarely on the idea that everyone should possess a gun until they prove they shouldnt; it’s reactive policy. Active gun control would limit who can possess a gun from the start to those that will only use it for “appropriate” reasons.
Yeah, I added a ship upgrade and never even got it beyond halfway full. Granted I don’t pick up everything, and I usually sold spare armor/weapons each town visit out of habit, but exotic materials and resources I always grabbed, and ended up with like 1100 mass out of 2600 on my ship.
I actually have never even downloaded it! Heard good things post-release, but it never really drew me in.
I’m the same way. Even just going from the “lore” most planets aren’t going to have colorful interesting cities in it with unique locations and things to do. A lot of the rocks are going to be desolate with nothing on it, because they should be. When you find something of interest in the desolate void of space, it’s gonna be interesting. Every planet having the same formulaic procedurally shaped bar, merchant, and a fetch quest would have people foaming at the mouth about how Bethesda replaced their specific crafted environments with shitty generated ones with no soul.
Yeah, lot of people are upset that Bethesda released a Bethesda game.
“Why is this like Skyrim in space and not like completely different studios style?”
Well, probably because Bethesda made the game and not the other studio…
Yeah, in my mind expansions were map pack discs released for Halo and Ghost Recon, DLC was promotional armor from Pepsi codes. That’s obviously warped since 2004, but in general, that’s what it felt like back then.
Welp. Lol and I normally catch those too. The good ones are the ones that usually getcha