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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I’m skeptical that an LLM could answer questions as effectively just with documentation. A big part of the value in stack overflow and similar sites is that the answers provided come from people who have experience with a given technology and have some understanding of the pain points. Often times you can ask the wrong question and still get a useful answer because the context is enough for others to figure out what you might be confused by.

    I’m not sure an LLM could do the same just given the docs, but it would be interesting to see how close it could get.



  • Idk if that would be a good business decision. They would want it to be free and easy to start a channel still, so it would mean once your channel gets to a certain popularity google makes the deal progressively worse. This would create a big incentive for competition if all your biggest content creators are suddenly paying over cost to subsidize smaller channels.

    Not that this would be a bad thing, but I don’t see why google would ever want to risk it.



  • Asifall@lemmy.worldtoTechnology@lemmy.world...
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    9 months ago

    The mentioned but unsupported link to “general intelligence” reeks of bullshit to me. I don’t doubt a modified LLM (maybe an unmodified one as well) can beat lossless compression algorithms, but I doubt that’s very useful or impressive when you account for the model size and speed.

    If you allow the model to be really huge in comparison to the input data it’s hard to prove you haven’t just memorized the training set.






  • Unity has been rent seeking for awhile. In my mind, a big issue is the unity asset store, which apparently is where they actually make most of their money. Unity collects a 30% cut of all sales and imposes pretty restrictive licensing terms. This is annoying, but not a huge deal for things like art assets, but it creates a huge perverse incentive when you look at plugins and tools.

    The best way for unity to make money in the business model they’ve created is to add a bunch of seemingly simple but not very comprehensive systems to the engine. Then, rather than refine these features they can wait for 3rd party developers to fill in the gaps with plugins that must be sold on the unity asset store. This allows unity to scoop up a bigger revenue stream on top of the licensing income without having to do any additional work.

    I don’t see this being sustainable