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True, its not the best description of it. I was trying to land on something that would resonate with the type of person i thought it might appeal to, without fully explaining the thing. Maybe I failed lol.
Yeah there’s no track building. Each stage is a physics puzzle where you’re at some section of road, and there’s an infinite stream of cars. You’re allowed to make crude adjustments to verts on the road, in attempt to get the stream of cars to drive to some goal. The puzzles are very satisfying, and even when you’re not at a solution, its just fun watching the wagons fly into whatever direction your road positioning happens to take them.
Also its truly independent in the strict sense of the term. Solo dev, no publisher. Not that I have anything against small publishers.
I would auction shelf space at my mega chain grocery store to large brands. The highest bidder would have the opportunity to buy up all the shelf space in order to bury any potential competition. The bidder could create 100s of different labels of essentially the same goddamn product, in order to maintain the illusion of choice, maximize consumer confusion, and thus maximize the time a customer spends thinking about the shelf-dominant brand, for some otherwise dead-simple purchase, such as toothpaste.