Die-hard Bud Light fans tend to be conservative men, and Bud Light did a small promotion with a person that doesn’t fit into their worldview. That vocal minority made a stink, got some press coverage, and maybe put a dent in this quarter’s earnings. But most average consumers didn’t care or maybe didn’t even notice, and they kept buying whatever beer they usually buy.
In this case, the die-hard fans won’t be up in arms. There won’t be nearly as much noise to make it through to the press and therefore to average consumer. Most people won’t hear about this tweet. If they do come across it, and disagree with the message, they’ll probably just roll their eyes and forget about it before their next trip to the grocery store.
Another difference, some people make their favorite brand of beer a part of their identity, and treat it the way some people treat their favorite football team. I would expect there are fewer people that do the same for their favorite brand of ice cream.
I think I would like something along the lines Skyrim’s system, where you just get better at skills by using them, but with more perks that are actually impactful and fewer perks that just boost damage without really changing how you play.
And enemy level scaling should go. I always hated seeing random bandits on the road with top-tier weapons and armor. It breaks immersion and makes my progression feel less meaningful.