• Lols@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    ·
    1 year ago

    this, i despise the focus on polygon and texture counts so goddamn much

    games from a decade ago are still popular and still look good, can we please just focus on performance and actual mechanics

    • query@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      1 year ago

      And story/worldbuilding.

      I don’t want a game of a movie of a book, but I like when there are reasons behind the actions and choices.

    • Communist@beehaw.org
      link
      fedilink
      English
      arrow-up
      8
      ·
      1 year ago

      Eh, I think we’re about to hit complete photorealism on those things without it mattering at all anyway

      What we really need is easier access to assets.

      • GlitchyDigiBun@lemmy.fmhy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Photogrametry has pretty much secured photorealistic baked-in effects without any additional computational power. Just by using real photos (especially 3D scan photos) you cut out mapping, toning, and forming (all together a 1hr+ process) all in one step. That, coupled with modern engine lighting and an eye for what makes things “real” and you get that one bodycam footage game that everyone was jaw-dropped about.