• Routhinator@startrek.website
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    13 days ago

    Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.

    • SkyeStarfall@lemmy.blahaj.zone
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      11 days ago

      Not a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is