from numpy import median
from random import choice
from pprint import pprint
# Functions
get_mode_coin = lambda x: int(median(x))
defpick(player, wants):
for neighbor in players:
if player != neighbor:
neighbor_purse = players[neighbor]["purse"]
if wants:
if wants in neighbor_purse: # Cheat
players[play]["purse"] = players[play]["purse"] + [wants]
continue
players[play]["purse"] = players[play]["purse"] + [choice(neighbor_purse)]
# Main
players = {"p1" : {"purse": [1,0,1], "wants": False}, ## playing fair"p2" : {"purse": [0,0,1], "wants": 0}, ## cheating"p3" : {"purse": [1,1,0], "wants": 1}, ## cheating"p4" : {"purse": [1,1,0], "wants": 0}, ## cheating"p5" : {"purse": [0,0,1], "wants": False}} ## playing fairfor play in players: ## Players pick a desired coin from each of their neighbours
pick(play, players[play]["wants"])
print("First picks:")
pprint(players)
for play in players: ## Players collapse their collections to mode
players[play] = [get_mode_coin(players[play]["purse"])]
print("Last modes:", players)
print("Final choice:", get_mode_coin([x for x in players.values()]))
Second attempt that factors in cheating.
spoiler
from numpy import median from random import choice from pprint import pprint # Functions get_mode_coin = lambda x: int(median(x)) def pick(player, wants): for neighbor in players: if player != neighbor: neighbor_purse = players[neighbor]["purse"] if wants: if wants in neighbor_purse: # Cheat players[play]["purse"] = players[play]["purse"] + [wants] continue players[play]["purse"] = players[play]["purse"] + [choice(neighbor_purse)] # Main players = {"p1" : {"purse": [1,0,1], "wants": False}, ## playing fair "p2" : {"purse": [0,0,1], "wants": 0}, ## cheating "p3" : {"purse": [1,1,0], "wants": 1}, ## cheating "p4" : {"purse": [1,1,0], "wants": 0}, ## cheating "p5" : {"purse": [0,0,1], "wants": False}} ## playing fair for play in players: ## Players pick a desired coin from each of their neighbours pick(play, players[play]["wants"]) print("First picks:") pprint(players) for play in players: ## Players collapse their collections to mode players[play] = [get_mode_coin(players[play]["purse"])] print("Last modes:", players) print("Final choice:", get_mode_coin([x for x in players.values()]))
So, my method doesn’t work