The Super Mario Bros. Wonder panel at GDC was home to some interesting insight about how Nintendo returned to Mario's 2D roots to create something brand new.
Had anybody ever suggested otherwise? I’m assuming if there’s any pressure to not use 2D, it’s from game developers themselves because it’s likely costlier/more labor intensive than just going with 3D. Otherwise, gamers just want to play good games, 2D or 3D doesn’t matter.
I mean yeah, you have to be conscious of how much time and effort you have to invest in a game. And they’re ultimately trying to make a profit.
It’s hard to match 2D and 3D art styles, and comes with a whole host of other technical challenges mixing 2D and 3D.
Don’t get me wrong, it’s a fun concept. But it’s not at all necessary, and sometimes high up people don’t pay attention to or even know what they’re asking of their developers to do.
Why would 2D be costlier or more labor-intensive than 3D? I would think it would be the opposite. When you add another dimension, it seems like things would be exponentially more complicated.
Had anybody ever suggested otherwise? I’m assuming if there’s any pressure to not use 2D, it’s from game developers themselves because it’s likely costlier/more labor intensive than just going with 3D. Otherwise, gamers just want to play good games, 2D or 3D doesn’t matter.
I mean yeah, you have to be conscious of how much time and effort you have to invest in a game. And they’re ultimately trying to make a profit.
It’s hard to match 2D and 3D art styles, and comes with a whole host of other technical challenges mixing 2D and 3D.
Don’t get me wrong, it’s a fun concept. But it’s not at all necessary, and sometimes high up people don’t pay attention to or even know what they’re asking of their developers to do.
Why would 2D be costlier or more labor-intensive than 3D? I would think it would be the opposite. When you add another dimension, it seems like things would be exponentially more complicated.