Getting into DCSS a lot recently. Still just running Minotaur Berserker with the furthest I’ve made it being the 10th floor aha.
Regardless, really enjoying it and wondering if others have any other recommendations. I tried ToME4 and just felt overwhelmed and wasn’t enjoying myself too much.
Have my eyes of Caves of Qud as well. Love the more “literary” aspect to it (even though I know it’s often nonsense), and the atmosphere/setting. Seems to be highly regarded overall though. Wondering if I should buy it and play alongside DCSS.
COGMIND.
COGMIND COGMIND COGMIND.
Cogmind is legitimately the most underrated “real” roguelike around. Everyone knows about CDDA and Caves of Qud or whatever, I never see anyone talk about Cogmind. It’s such a rabbit hole both gameplay and actually story-wise (because yeah, it actually has a story, despite being a traditional roguelike) that I can’t help but wonder how the hell it’s developer keeps going.
They have a blog where they talk about the game. It’s borderline obsessive.
If I look at any one aspect of it closely I inevitably end up going “wait, what the hell?” because it goes farther than I expected. In-game computer terminals, the way word of your presence travels throughout the caverns you’re in, each tile actually being a 3x3 space which affects how much “cover” you have… playing for quite a few hours before meeting other truly sentient robots and realizing that oh, there’s, like, lore. A lot of it.
COGMIND is, hands-down, the most beautiful Roguelike game I have ever enjoyed. I recommend this game as well! God, I wish it had a mobile port.
Hades 10outta10
I’m so in love with this game it’s not even funny. Hated it the first time I played it on Xbox, got it on my steam deck and can’t put it down.
I don’t think anyone should play anything other than Hades.
Until Hades 2 is released, that is.
Ancient Domains of Mystery is really really good if you can get into it. It’s available on Steam, but you can get the free version which is identical except for the UI from https://adom.de/
this was my first roguelike, we used to play it in high school in 1996 on the lab computers. nice times.
Dead Cells is brilliant
My go-to is Shattered Pixel Dungeon.
I’ve enjoyed Slay the Spire and Wizard of Legend. The latter is very hard to beat at least for me.
For wizards of legend, there are builds that let you clear it pretty easily if you play it safe. Then once you clear it once and unlock the cursed items, using the item that makes all damage 99 lets you run through the dungeons again to get all the chaos arcana quickly
Yes I beat it with a friend, then I beat it myself again easily using a stupid strategy…
stupid wizard of legend strategy
Bringing the Vampire glasses on one player and the Singing Bowl on the second player (who I ignore for the whole game), transferring the item to the other, and play with one character only… With these two items and a multi hit move like Cardice Prime I could heal half my health bar in one encounter. :::
I’d recommend: Hades, Dead Cells, The Binding of Isaac, and FTL
I think they’re looking for a roguelike and not a roguelite, but those are great roguelites!
What is the difference? I’m not familiar.
There seems to be some disagreement over the term, but I have always liked the explanation that “true” Roguelikes are “like Rogue”, in that they have randomly-generated maps, permadeath, and nothing saved between runs; meanwhile Roguelites feature a “meta-progression” system that allows the player some kind of persistent progress that carries over between runs, and maybe other QOL features.
I did a small write-up off my understanding here, but that’s coming from someone that’s only dabbled in both and I may have missed some stuff.
I got very addicted to Cataclysm: Dark Days Ahead for a while… so much so that I ported it to Android so I could play on my commute to work.
I second Cataclysm, it’s the most fun I had with a roguelike in a long time. There is also Cataclysm: Bright Nights, which is a fork that rolls back some more unpopular recent changes. But they are both still pretty similar and tons of fun.
Depending on your sense of humor, you might also be roped into playing this game by the SsethTzeentach video.
Cataclysm is such a good game and FREE/open-source. The UI and artwork are a bit of an eyesore for new players, but once you learn the mechanics the game really opens up.
It reminds me of Dwarf Fortress in that it weeds out all but the most hardcore gamers in the first few minutes of gameplay.
Definitely agree with you there! I’ve had a few friends who noped out 5 minutes into playing. I get it, it’s not for everyone!
Caves of Qud is AMAZING! You should buy it OP
Caves of Qud is phenomenal and you won’t regret playing it. If you have a phone, I’d highly recommend Shattered Pixel Dungeon. It may be one of the cleanest versions of the genre. It’s also available on PC, but I’ve never played it there.
Similarly, I think Hoplite on the phone may be the most distilled version of the genre, pared down to the barest essentials and utterly glorious as a result.
If you like Hoplite try Pawnbarian
Holy god, I never thought I’d see someone else mention DCSS in the wild!! I used to play that a bunch about a year or so ago. Truth be told, I kind of miss it once in a while. Devilishly hard, but I did manage to break into Hell once. Even killed one of the pandemonium lords.
Shit… I might start playing again.
It was updated recently!
You would really enjoy Caves of Qud. It’s like DCSS but science fantasy in a crazy world instead of pure fantasy. Mechanically they’re fairly equivalent; both offer a lot of deep builds and complicated ways to solve the problem of “how do I survive this next turn?”
I’ve very recently spent a close to a hundred hours on a single character on Caves of Qud, and I’ve hardly scratched the surface of what would be it’s endgame areas. If you can handle the interface it’s an incredible game with near endless possibilities. The build variety is pretty massive with the way mutations/cybernetics and skills/stats interact with each other, allowing you to build your characters exactly how you want.
Tales of Maj’Eyal is also an excellent choice with a huge variety of ways to play with it’s dozens of classes and a wide variety of races to play to keep things fresh each run. The world itself is static, but each zone itself is random per run, and it also has the ability to tune the difficulty a bit to your liking, as well as having a couple expansions to check out too (with another on the way).
Cogmind is another one I’ve put a decent amount of time into that has a ton of depth, allowing you to pick and choose what parts to strap onto your bot for each run. Stealth hacker runs, ranged artillery explosion builds, incredibly fast ninja melee builds, there’s a myriad of cool ways to experience all it has to offer.
These are all pretty in depth games, and the first 10-30 hours could easily be seen as your tutorial, so don’t be discouraged by being overwhelmed by things, and don’t be afraid to look things up if you need to!
Cogmind is what I mentioned too, the developer is borderline obsessive and somehow it never gets the attention that other roguelikes get. I’m always shocked to see that it’s still getting regular updates.
It’s a fantastic game, I was blown away at how much the game has to offer and always enjoy checking out the terminal lore and uncovering its mysteries. It fits nicely in among the greats, and I strongly agree that it’s criminally underrated!
I love the idea of these games, but I am terrible at them. I sat down with Dark Souls and played it until I got gud, but Caves and Tales and Dwarf Fortress all kick my ass. Even Dungeons of Dredmor, which I poured dozens of hours into and got pretty far in, would annihilate me before I got to the bottom floor. Any tips on how to not suck long enough to learn how to not suck?
All of the games you mentioned regularly destroy my characters and plans, but that’s part of the fun of them I think. Dwarf Fortress is one I haven’t put enough time into due to the sheer depth and confusion of learning everything, I do plan to revisit it when I’ve got the itch for a colony builder and want to fail horrifically.
For Caves of Qud and Tales, my best recommendation is to try out new things and builds and see what works. I had miserable luck in Caves with most of my melee focused builds, but using a ranged focused build (use your ammo semi sparingly until Grit Gate where you can buy 1k rounds per restock) was what got me further then ever before. There’s some abilities that help immensely with survival too, the Precognition mutation allows you to see the future and reset on a cooldown, even if you stumble into an unfortunate death for example. Also look at domination or proselytize/beguiling, as those will allow you to recruit or control other characters, even shopkeepers who you can then drop the full inventory on the ground for you to utilize (though be careful, failure may turn them against you). Using a zone tier map like the one found on the Qud wiki if you don’t mind knowing roughly how tough each over world area is also is a good way to avoid stumbling into an area you’re not prepared for.
Tome I have less advice for even after 100+ hours, I had a blast trying out all sorts of build combos, but a good way to get an idea of what builds work well is to check out https://te4.org/characters-vault and search for your difficulty and campaign, and filter it to only show winners. This will show you a list of characters who have cleared the game, and allow you to see what their exact build was upon winning, including stats, talent choices, gear, and a few other useful things. Having a zone order guide pulled up absolutely helps as well and is a decent way to get familiar with where to go when still starting out, especially if you want to see every zone the game has to offer.
Lastly, for Qud, ToME, and even Dredmor, don’t be afraid to turn on a difficulty that isn’t permadeath. I love the thought of only having one life, but for learning the game it’s never a bad thing to turn that off for your first run (or first few!), as it’ll allow you to retry the same scenarios with different approaches to see what works best. Qud I think does this the best with it’s Roleplay mode, checkpointing at settlements so you’re set back usually by dying, but you can still continue on to get a better understanding of all the game has to offer, making future runs that much smoother. Death is all part of the fun either way, sometimes you’ve taken a character to the point where it’s starting to feel stale and a new build can reinvigorate interest in wanting to continue exploring what the worlds have to offer!
Ancient Domains of Mystery, but not the half 3D one.
Dwarf Fortress adventure mode, coming to Steam eventually. Also available in older versions for free.
More Action: FTL, Spelunky, Angband, Barony
I’m currently playing Hades (a top-down, isometric brawler). The gameplay is really fun and with different weapons, skills & upgrades per run, it stays entertaining for a long time. The story is simple but engaging, and after almost every run, there are some characters with new dialogue that tells you more about it.
I was never really a roguelike fan but I loved Hades! The game always makes you feel like you’re making progress without feeling grindy, which I think is an issue that pushed me away from most roguelikes.
As a roguelike fan, I could not find a taste for Hades. A lot of roguelikes I play have a systemic nature to them where you can combine elements together to come up with creative solutions to problems, like making enemies attack each other because you triggered some criteria that allows that to happen. In Hades, all of the power ups just seemed to be a way to make you deal more damage and that was about it. Plus, out of four levels, I really wasn’t a fan of levels 3 and 4.
You’re right, Hades is not a very strategic game. There are some synergies between the power-ups, but mostly I just pick the ones that suit my playstyle. I’d also say that the power-ups in Hades are just there to mix it up a bit (and not really a core part of the gameplay loop).