SOURCES IN ORDER:Mauro's Tweet about Neeko: https://twitter.com/maurogarih/status/1704528137650855947The Neeko spreadsheet: https://docs.google.com/spreadshe...
Addiction, compulsion, whatever you want to call it, it’s well known a lot of games have mechanics intended to keep people playing a long time, and for some it can be a serious problem. I’ve had friends (yes, more than one) addicted to MMOs who would play for 48+ hours literally non-stop. That’s not healthy, especially if real life responsibilities and connections are being neglected for it. Skinner box mechanics can be as bad for players as loot box mechanics.
They wouldn’t act like this, if this stupid game wouldn’t exist.
They never neglected other people, this started with them playing lol.
I tried playing with them, but they kept insulting me for dying and even started a kick vote against me the last time I played with them.
This game changed them and destroyed our friendship.
I’m not sure the game can be blamed for that
Addiction, compulsion, whatever you want to call it, it’s well known a lot of games have mechanics intended to keep people playing a long time, and for some it can be a serious problem. I’ve had friends (yes, more than one) addicted to MMOs who would play for 48+ hours literally non-stop. That’s not healthy, especially if real life responsibilities and connections are being neglected for it. Skinner box mechanics can be as bad for players as loot box mechanics.
They wouldn’t act like this, if this stupid game wouldn’t exist. They never neglected other people, this started with them playing lol. I tried playing with them, but they kept insulting me for dying and even started a kick vote against me the last time I played with them. This game changed them and destroyed our friendship.